reporust_rebootcancel

129,824 Commits over 4,140 Days - 1.31cph!

3 Years Ago
AuthCount convar will now list an auth type with each entity entry AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
3 Years Ago
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
3 Years Ago
Add an industrial stress test server save
3 Years Ago
Added an extra slot for a storage adaptor on the front of the small wood box
3 Years Ago
Added a display in the conveyor filter window to show what buffer transfers are currently in process
3 Years Ago
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3 Years Ago
Log when players respawn
3 Years Ago
Log attacks & deaths per player Give each player a unique id per life
3 Years Ago
Log entities built & store all event ids in static class
3 Years Ago
Fixed some edge cases with filter "And" mode and buffer transfers (eg. a buffer/AND filter for 1 metal frag and 1k stone will wait until all of the stone is transferred before starting a new transfer and sending another frag)
3 Years Ago
Store genetics of harvested plants as strings
3 Years Ago
Remove GAMEPLAY_ANALYTICS preprocessor directive Log the player that was last using the recycler when an item is recycled
3 Years Ago
PTZ icon Moved PTZ to electrical category PTZ Base crafting pass Increased PTZ max place distance PTZ craftable and researchable
3 Years Ago
Remove debugging
3 Years Ago
Dressing progress
3 Years Ago
Moved Drone to vehicle world layer
3 Years Ago
Drones can no longer be placed underwater Drones can no longer be deployed at silly angles Fixed deployment on certain layers Added prevent building volume Fixed rotation angles
3 Years Ago
PTZ deployment fixes
3 Years Ago
Added ground tarps to the warhead room
3 Years Ago
WIP PTZ camera deployable
3 Years Ago
Scene & terrain backup
3 Years Ago
Add crosshair texture from lewis
3 Years Ago
EACServer experiments / debugging (continued)
3 Years Ago
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3 Years Ago
Drone icon
3 Years Ago
Drone no longer hidden Drone craftable and researchable, Drone unlocked by default (for now) Drone crafting cost (subject to change) Workbench level 2
3 Years Ago
Fixed setup issues. Cleanup.
3 Years Ago
elevator backup
3 Years Ago
Placement routine matches legacy version fully now
3 Years Ago
Source files & scene
3 Years Ago
manifest
3 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
3 Years Ago
EACServer experiments / debugging (continued)
3 Years Ago
merge from oilrig_small_pipes_fix
3 Years Ago
manifest
3 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
3 Years Ago
merge from hlod_rw
3 Years Ago
Added additional text to scattered paper texture
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
made a working elevator shaft based on underground tunnels for NMS
3 Years Ago
Added the new quarry deployable for previewing
3 Years Ago
terrain tweaks
3 Years Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
3 Years Ago
Need to be standing to modify industrial filters
3 Years Ago
Fixed furnace power points not appearing reliably after a storage adaptor is attached Added another storage adaptor socket to the front of the electric furnace
3 Years Ago
Merge from main
3 Years Ago
Gun item gets physically added to the heli turret
3 Years Ago
Unsaved
3 Years Ago
Remove the non-jobs path for pipe generation