193,483 Commits over 4,079 Days - 1.98cph!
Merge from bandit_camp_fix
[D11] Fix for tree bark caps being overly shiny.
[D11] Fix for rowboat collision
[D11] Reimported Translations for Korean and Japanese, fixed small issue with translation class if translations values are null or empty.
[D11] Changed keycards materials to match Steam version
[D11] [Graphics] [#3206] Keycards match their colour and static bbq particle system fix
Revert BaseMountable to compare the net ID in NearMountPoint instead of comparing the entities directly. Comparing directly caused inconsistent interaction on listen server, where the ray would sometimes hit the client's collider, and sometimes the server's.
Merge from /main/hdrp/merge-fix-2
Updated version to 2019.3.0f3
Updated dummy standard decal shaders
Fix for incorrected calculation of instanced mesh LOD distances where the LOD meshes were scaled separately from the LODGroup (e.g. driftwood_set_2.prefab), bug 2253
disable some debug, added a save file for easier testing & perf comparison
Looking at replacing rather than removing...
[D11] + Remainder of scenes - in scene LOD tweaks + Couple of minor bug fixes (Floating objects, bad LOD transitioning) + Bunch of scene to prefabs of scenes using incorrect prefabs
[D11] Fixed Airfield SLODs slightly incorrect position + Fixed landmine scale
Fixed AdaptMeshToTerrain spamming errors.
Fixed FBX exporter errors
Created some utilities for LODGroup Conversion.
Added rivers to the world stack
[D11] + Pumpjack-static - Fix for the broken prefab (Objects changing places when transitioning through LODs)
+ Changes to the water shader added in reflection probes and did some optimisations
Added monument nodes to project_gaea for testing
[D11] Fixed bright green Hanging ivy in caves
Wrap RestartExecutable call in #if ENABLE_D11_APPLICATION_RESTART
[D11][UI][#3239] Fixed been unable to split stacks of items
[D11][#3109] Fixed been unable to place water purifier on campfire, fixed campfire collision and deployment guide scale , fixed deployment guide sticking around when walking way from campfire
[D11] Dredging Boat z fighting fix
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra
Manifest
[D11] [UI] Disabled Server Stats page on in game options carousel.
Fixed missing colliders on music stage speakers
Fixed monument topology in Swamp_c
Merge from Main -> Vehicles
updated steering wheel model/texture/mat
Added basic plasceholder damage texture and auto-gen normal map, plus black mask to hide it for now.