193,819 Commits over 4,079 Days - 1.98cph!
[D11] [UI] Fixed visual issues with Pie Radial Menus. Removed obsolete building context animators/animation data.
Merge transform.SetPositionAndRotation changes.
Adjusted overbright swamp atmosphere volumes during night time
[D11][#1729] Fixed crash when forced back to the splash screen
[D11] Compensate for non-default parent scale when spawning an object from PrefabList.
[D11] [UI] Find/Join server fixes for favouriting/loss of focus selection when switching tabs.
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
Remove monuments from "Monument" node to reduce hierarchy size (to reduce cost of TransformChangeDispatch)
[D11][#1328] Fixed issue where language would not be saved after leaving the options screen [#2105] Disabled MADE WITH UNTIY SPLASH screen
procedural cliffs v3 backup
[D11] [UI] Changed remaining Rust Credits strings to Rust Coins.
Change test vehicle to a prefab variant
Merge from Main->Vehicles
Module management, script changes on modules
Terrain instancing support test.
Minor module icon image edits
merge from
38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
Properly switch BASS device on device change
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
merge from injured_map_fixes
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
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[D11] [UI] Fixed error on XB1.
[D11] [UI] Fixed leaderboard header icons being incorrect in certain places.
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minicopter - removed tail mesh from main body
Restored hud_quickinfo, disabled by default, doesnt save
Centered text vertically in GMod's default pickup history
Disabled certain HL2 pickup history elements still displaying (health/armor kits)
Player map position updates correctly when injured.
Focus the map on the player position when they're injured and unable to interact with the map.
Fixed weapon_fists breaking props in multiplayer not spawning gibs on client
[D11] [UI] Fixed wrapping issue on Quick Craft Radial Menu. Fixed small text on Quick Chat Radial Menu.
Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesnt work sometimes"
[D11] [UI] Increased Vital Notices widths to match Vital Bars. Increased Icon image sizes.
nb_shadow_dist - Changed default value to 3000, from 400
language.Add can now override strings it previously set.
[D11][UI] Hooked up official server icon
[D11] Boat mount bug in standalone scene... bug DOES NOT occur in this scenario.