193,819 Commits over 4,079 Days - 1.98cph!
All modules have appropriate module entity scripts
Basic framework for engine, seating, and storage vehicle modules.
Large rock formation test
Enabled instancing on a load of materials + tools
clientIOLine now isDynamic by default
airfield monument setup
IOEntityEditor compile issues and NRE fixes
package macOS builds as an app bundle
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Fixed SWEPs firing too many network change callbacks
More errors into console when steamworks.Publish fails
osx64: update vphysics & steam api
[D11][UI][#2648] Fix for auto equip ignoring food and larger medkits in health mode, fixed non held items been ignored as last used item
[D11] speculative fix for 228
[D11] Changes boat audio to be UI sounds
Ignite/extinguish basics and rates, flags.
Added temp interaction menu options to ignite and extinguish to make it easier to test.
PerformanceText no longer updates when nothing changed (avoids GC)
PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC)
Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
Workaround for job system hang. Shouldn't have been waiting on unfinished jobs here anyway. Also fixed a logic error in the instancing MaterialConfig stuff.
merge from IOentity_connections
[D11] [Audio] Adds range on sfx
[D11] [Audio] Adds range to cloned sfx
[D11][UI]][#2644] Fixed issue where respawn screen would remain on screen after respawn. Removed getcomponent calls in selectable navigation
[D11] [Audio] Proper SoundDef re-use.
procedural cliffs v3 backup
[D11][DTLS] Pass kick message on to client. Fixed some double-disconnection warnings.
[D11] [UI] Fixed server favourite/unfavourite. Fixed missing translation in favourite popups.
IL2CPP server Steam upload files
Fixed non admin players being able to run vehicle_flushscript
Fixed cc_random crashing the game with closecaptions disabled
[D11] [UI] Error popup when retrieving xbox profile now translates and displays error message correctly.
[D11] [UI] Set default state of staff credits page to disabled.
[D11] [UI] Fixed staff credits collapsing on themselves.
[D11][#2643] Re-added consume event to largemedkit