193,431 Commits over 4,079 Days - 1.98cph!
Removed redundant private.0 files and respective metas
Pause when we get to the end of a demo instead of quitting
Jump To End works again
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
Fixed projectiles going the wrong speed with changed timescale
Projectiles move smoothly during timescaled demo playback
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
[D11][UI] Cosmetic update to frontend
Fixed any potential NREs in LightGroupAtTime
[D11] Re-enable noclip protection
When scrubbing only update entities that have changed during the delta
fix squad editor being stuck
updated platform icons
[D11] Add error handling around Rustworks login failure
[D11] Remove unused variable.
Fixed GameManifest editor bug
Profiling
Don't use Enum.HasFlag (garbage, slow)
Don't set UserIDString on load unless UserID changed
Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
[D11] Rustworks initialisation fix for PS4 in Editor
[D11] Add Rustworks login test
[D11] Disable antihack for console: noclip, fly, speed
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[D11] Fix for ps4 touchpad button detection
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
Disable distant payphone world-space mission list UI (performance)
Removed all payphone lights (performance)
Manifest & related excavator files.
Various other small stuff.
Fixed UIInfoMessages not clearing on disconnect, and staying up forever on reconnect
Missions now end if user disconnects, fixing issue with OBSERVERS_ONLY (see Pivotal Tracker #167505038)
Scene & prefabbery.
Illuminated control panels.
Split into another entity
More checkpoint work + extras
Disabling always run in test game modes
Stop my debug stuff from applying to NPCs
Fix point-of-interest UI screen aspect ratio issues
Emissive for powered control panel.
Better cabin and headlights.
Various other stuff.
Change my dev test params a little
Changed how checkpoint indexing works to support multiple players with missions at the same time on the server. ++Network
fixed crowd, post process, board not reseting when switching to the squad editor from a match (online queue)
optim the simple platform model/ textures