193,431 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Removed redundant private.0 files and respective metas
6 Years Ago
Cherry picked 37626
6 Years Ago
Pause when we get to the end of a demo instead of quitting Jump To End works again
6 Years Ago
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
6 Years Ago
Fixed projectiles going the wrong speed with changed timescale Projectiles move smoothly during timescaled demo playback
6 Years Ago
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
6 Years Ago
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6 Years Ago
[D11][UI] Cosmetic update to frontend
6 Years Ago
Adding doors
6 Years Ago
Fixed any potential NREs in LightGroupAtTime
6 Years Ago
[D11] Re-enable noclip protection
6 Years Ago
Added glass
6 Years Ago
When scrubbing only update entities that have changed during the delta
6 Years Ago
fix squad editor being stuck updated platform icons
6 Years Ago
[D11] Add error handling around Rustworks login failure
6 Years Ago
[D11] Remove unused variable.
6 Years Ago
Frontage rebuild
6 Years Ago
Fixed GameManifest editor bug
6 Years Ago
Profiling Don't use Enum.HasFlag (garbage, slow) Don't set UserIDString on load unless UserID changed Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
6 Years Ago
[D11] Rustworks initialisation fix for PS4 in Editor
6 Years Ago
[D11] Add Rustworks login test
6 Years Ago
[D11] Disable antihack for console: noclip, fly, speed
6 Years Ago
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6 Years Ago
[D11] Fix for ps4 touchpad button detection
6 Years Ago
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
6 Years Ago
merge from main
6 Years Ago
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
6 Years Ago
Scene
6 Years Ago
Disable distant payphone world-space mission list UI (performance)
6 Years Ago
Removed all payphone lights (performance)
6 Years Ago
Fixeroos
6 Years Ago
Manifest & related excavator files. Various other small stuff.
6 Years Ago
Fixed UIInfoMessages not clearing on disconnect, and staying up forever on reconnect
6 Years Ago
Missions now end if user disconnects, fixing issue with OBSERVERS_ONLY (see Pivotal Tracker #167505038)
6 Years Ago
Scene & prefabbery. Illuminated control panels.
6 Years Ago
Split into another entity
6 Years Ago
Power states for yawer.
6 Years Ago
More checkpoint work + extras
6 Years Ago
Disabling always run in test game modes
6 Years Ago
Stop my debug stuff from applying to NPCs
6 Years Ago
Fix point-of-interest UI screen aspect ratio issues
6 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
6 Years Ago
Change my dev test params a little
6 Years Ago
Changed how checkpoint indexing works to support multiple players with missions at the same time on the server. ++Network
6 Years Ago
Fixes
6 Years Ago
Revamped scientist area
6 Years Ago
Tease sky into working
6 Years Ago
fixed crowd, post process, board not reseting when switching to the squad editor from a match (online queue) optim the simple platform model/ textures
6 Years Ago
...
6 Years Ago
Frontage blockers