193,386 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Cherry picked 37573 from hdrp: fixed water system get height NRE
6 Years Ago
Fixed NRE in water system get height calls before native path was initialized
6 Years Ago
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6 Years Ago
[D11] merge from d11 main branch
6 Years Ago
Improved the "Warning: Tried to set missing key on Dynamic Light object" message to include stacktrace and proper newlines Added SetDamage input to crossbow_bolt (hl2)
6 Years Ago
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one demo.play returns properly on empty filename
6 Years Ago
[D11] [UI] Fixed weapon reloading when opening ammo wheel.
6 Years Ago
Removed mounting support for Zeno Clash Model Pack as it no longer exists.
6 Years Ago
net message warnings now contain the net message name they belong to
6 Years Ago
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6 Years Ago
Bundle fixes
6 Years Ago
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6 Years Ago
Added butchers
6 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
6 Years Ago
board hover fix
6 Years Ago
Added some shops etc.
6 Years Ago
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6 Years Ago
Added Rust.UI.Editor asmdef #ifdef'd OnValidate
6 Years Ago
Remove debug code
6 Years Ago
[D11] Added PS4 input switch option to test PS4 inputs in editor.
6 Years Ago
[D11] re-run texture streaming script to apply flags to all the new hdrp textures, fixes grass on ps4 (not sure why it fixes it sadly)
6 Years Ago
Should fix import StyleAsset:OnValidate crash
6 Years Ago
merging moviemaker into hdrp
6 Years Ago
Bundle fix
6 Years Ago
Server compile fix
6 Years Ago
Merged from hdrp
6 Years Ago
Bundles
6 Years Ago
Timescale setting
6 Years Ago
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6 Years Ago
[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
6 Years Ago
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
6 Years Ago
[D11] Packets sent and received added to game server telemetry.
6 Years Ago
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately. - Also fixed NRE if a mission is started with a mission user whose character is null or dead.
6 Years Ago
Remaining statics. Cull distance pass.
6 Years Ago
tweaked search button positioning updated match history panel
6 Years Ago
Sub asset cleaning
6 Years Ago
Backup
6 Years Ago
only display the ingame play online button if connected
6 Years Ago
...
6 Years Ago
Added all the wallpapers, a utility for painting interiors. Updated utils for rebuilding subscenes etc.
6 Years Ago
updated CE background updated searching online game global button properly disable every acces to the squad editor while queueing (practice panel, outcome panel, map rotation panel, ingame menu) added an online game button to the ingame menu
6 Years Ago
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
6 Years Ago
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6 Years Ago
[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
6 Years Ago
Exposure setting
6 Years Ago
[D11][RAYCAST] Distance lod on helicopter update
6 Years Ago
[d11][lightjob] Fix for null reference processing job results. Done on the behalf of mattp.
6 Years Ago
Fixed first person crossbow sprite and fix 3rd person stunstick sprite
6 Years Ago
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
6 Years Ago
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.