193,386 Commits over 4,079 Days - 1.98cph!
Cherry picked
37573 from hdrp: fixed water system get height NRE
Fixed NRE in water system get height calls before native path was initialized
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[D11] merge from d11 main branch
Improved the "Warning: Tried to set missing key on Dynamic Light object" message to include stacktrace and proper newlines
Added SetDamage input to crossbow_bolt (hl2)
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one
demo.play returns properly on empty filename
[D11] [UI] Fixed weapon reloading when opening ammo wheel.
Removed mounting support for Zeno Clash Model Pack as it no longer exists.
net message warnings now contain the net message name they belong to
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Fixed binds not working with cinematic_play and cinematic_stop
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Added Rust.UI.Editor asmdef
#ifdef'd OnValidate
[D11] Added PS4 input switch option to test PS4 inputs in editor.
[D11] re-run texture streaming script to apply flags to all the new hdrp textures, fixes grass on ps4 (not sure why it fixes it sadly)
Should fix import StyleAsset:OnValidate crash
merging moviemaker into hdrp
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[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
[D11] Packets sent and received added to game server telemetry.
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately.
- Also fixed NRE if a mission is started with a mission user whose character is null or dead.
Remaining statics.
Cull distance pass.
tweaked search button positioning
updated match history panel
only display the ingame play online button if connected
Added all the wallpapers, a utility for painting interiors. Updated utils for rebuilding subscenes etc.
updated CE background
updated searching online game global button
properly disable every acces to the squad editor while queueing (practice panel, outcome panel, map rotation panel, ingame menu)
added an online game button to the ingame menu
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
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[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
[D11][RAYCAST] Distance lod on helicopter update
[d11][lightjob] Fix for null reference processing job results. Done on the behalf of mattp.
Fixed first person crossbow sprite and fix 3rd person stunstick sprite
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.