193,386 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
6 Years Ago
Moved LightEx processing to job system
6 Years Ago
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
6 Years Ago
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
6 Years Ago
[D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul) delete some unused stuff causing errors that has also been deleted on the main hdrp branch
6 Years Ago
RustButton can have subtitle RustText can be autosize vertically MovieMaker settings headers
6 Years Ago
Forgotten file
6 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
6 Years Ago
merge
6 Years Ago
6 Years Ago
Added TimeOfDay, MotionBlur, Fog settings
6 Years Ago
[D11] Removed some extraneous server console log output.
6 Years Ago
[D11] Server define fix
6 Years Ago
[D11] [UI] Profile samples in look at tooltip.
6 Years Ago
[D11] Non-dev Jenkins builds master with max optimisations
6 Years Ago
merge from main
6 Years Ago
Tell mission target character types not to drop items on death
6 Years Ago
Added a few more lot types and a utility to quickly rebuild all the frontages.
6 Years Ago
Merge fixed Main -> Mission branch
6 Years Ago
Team info
6 Years Ago
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
6 Years Ago
Sidebar TabControl has AllowCloseAll
6 Years Ago
Added TabControl.Vertical
6 Years Ago
Text auto size with empty doesn't fuck with the height
6 Years Ago
Merge from main
6 Years Ago
TabControl VerticalLayout becomes Layout Added RectTransform.Fill()
6 Years Ago
Kill spawned NPCs on mission end
6 Years Ago
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
6 Years Ago
Unsub NPC kill events
6 Years Ago
Add temp NRE checks
6 Years Ago
Cops shoot at NPCs and zombies instead of trying to arrest them
6 Years Ago
Partially fixed the prison spam bug
6 Years Ago
Fixed a couple of potential NREs
6 Years Ago
Clean up checkpoint icons on failed checkpoint missions
6 Years Ago
Missions no longer give out free weapons
6 Years Ago
Adjust time trials, maybe fix checkpoint errors
6 Years Ago
More perimeter lighting.
6 Years Ago
fixed avatar speech bubble size lerping to the wrong size sometime disabled more raycaster on the match history entry
6 Years Ago
Backup
6 Years Ago
Getting some buildings in...
6 Years Ago
More terrain shader optimizations; 5% faster
6 Years Ago
Getting there
6 Years Ago
Don't turn off occluded instances until they've been occluded for at least 8 frames Some minor optimisation to occlusion culling (set shader vars by ID not by name) WIP parallel for job version of ProcessOccludees (commented out for now)
6 Years Ago
[D11] fix for lockup on xb1
6 Years Ago
added wallpapers 01-04
6 Years Ago
6 Years Ago
Building info
6 Years Ago
6 Years Ago
6 Years Ago