202,477 Commits over 4,171 Days - 2.02cph!
Don't bother sorting players by distance if there's less players than max elements
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Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
Fix corrupted fuel tank meta and ref
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
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Revert accidental ProjectSettings commit in
44407
Code gen for the new modularcar population convar
Latest terrain generation
Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center
Added monument node prefabs for Ice lakes, Swamps, XL
Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
Lower vehicle waterlogging point from 1.25m to 0.75m
Fix assigned module presets
Don't try to load save on Craggy
updated modules
adding model/mat/textures
bradley sound handling tweaks
Fixed road asphalt material
Updated SRP to latest 7.x
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fixed incorrect material on a compound house LOD1/2
Added the new ring road scripts to World_Setup_v3 stack
Added TerrainPlacementMap to project_gaea terrain
Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
Temperate zone surrounding lakes in arid biome fixed
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
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Added missing pumpkin textures
[D11] [UI] Fixed HUD visibility settings as some elements were missing.
Cheaper LODs for modular pipes
Removed extra blue key card spawner from large oilrig
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
merge from map_improvments
IsValid check before getting GameObjectRef in LifeInforgraphic
Show grid on death screen map