193,819 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] Added ability to drink from the Bota Bag and Small Water Bottle in the inventory
6 Years Ago
Forgot to commit new map material
6 Years Ago
Bootstrap test
6 Years Ago
More reliably call OnEntityCreated on client mostly for players
6 Years Ago
[D11][Tutorial] Cherry pick #35294 ~ Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
Confiscate clatter item if no longer owns clatter (like if they refunded)
6 Years Ago
Referenences to building model defaults.
6 Years Ago
Map label/icons fixes
6 Years Ago
new less intense normals on all materials
6 Years Ago
[D11][Tutorial] Missing game tips should now start to show again
6 Years Ago
Merge
6 Years Ago
Added a load of menus etc. to be able to create prefab variants of all of the supported model types.
6 Years Ago
[D11][UI] Added option to hide button on interactions. Added additional information to the upgrade target details.
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
Steamworks upload files
6 Years Ago
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
6 Years Ago
[D11] Last fix didn't actually fix anything - attempt #2
6 Years Ago
[D11] Fix for borked parameters when calling the OSK
6 Years Ago
[D11] [Audio] Removes hacky spatial blends from explosions
6 Years Ago
[D11] [Audio] Removes hacky spatial blends from explosions
6 Years Ago
[D11] Allow empty cans to be recycled as in 33303
6 Years Ago
[D11] some small script optimisations, most removing redundant checks and duplicated logic, add "cull transparent mesh" in ESPCanvas because most of the player markers are alpha zero most of the time.
6 Years Ago
[D11] Password input can now be done via the OSK when logging into a protected server
6 Years Ago
Updated textmeshpro package
6 Years Ago
Updated project version to 2019.1.0b10
6 Years Ago
Rebaked hair meshes without compression
6 Years Ago
Changed 'Little Pig, Let Me In' Trophy to 'I Am The One Who Knocks'
6 Years Ago
[D11] DTLS Unity testbed root certificate test support. Logging dumped to console log rather than screen on XBone kit. Fixed left mouse click always causing a server to start in Editor (XBone).
6 Years Ago
[D11] DTLS Durango plugin rebuilt against OpenSSL-1.1.1.b-stable (XR-012 compliant). Updated Linux DLL.
6 Years Ago
[D11] DTLS server log spew correction.
6 Years Ago
[D11] DTLS windows server now works again for test purposes, albeit with only a single connection allowed (as per OpenSSL bug).
6 Years Ago
[D11] DTLS network event handler added. Hooked up to shutdown (i.e. client connection failure/termination). Fixes a UI hang 'connecting...' if the handshake fails.
6 Years Ago
Cops no longer get guns out when doing non-violent arrests
6 Years Ago
Cops have to be facing you to arrest you
6 Years Ago
Fix pathing bug. Apparently we still need the area mask as paths points will otherwise be selectively ignored!
6 Years Ago
Random walk fallback using the new pathing system fixes bots always walking into the corner when in prison.
6 Years Ago
Merge
6 Years Ago
Reduce danger terrain cost
6 Years Ago
Fix cop chase pathing
6 Years Ago
Fix path importance score
6 Years Ago
Fix #CLIENT flag, add profiling.
6 Years Ago
Reworked AI pathing to allow getting a path separately from taking that path. Will allow me to choose not to take partial paths. Also removed some unneeded code complications.
6 Years Ago
Cherry picked 34141
6 Years Ago
Fixed broken water
6 Years Ago
first pass brickpainted01 and brickpainted01_trim01