193,819 Commits over 4,079 Days - 1.98cph!
[D11] Added ability to drink from the Bota Bag and Small Water Bottle in the inventory
Forgot to commit new map material
More reliably call OnEntityCreated on client mostly for players
[D11][Tutorial] Cherry pick #
35294 ~ Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
Confiscate clatter item if no longer owns clatter (like if they refunded)
Referenences to building model defaults.
new less intense normals on all materials
[D11][Tutorial] Missing game tips should now start to show again
Added a load of menus etc. to be able to create prefab variants of all of the supported model types.
[D11][UI] Added option to hide button on interactions. Added additional information to the upgrade target details.
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
[D11] Last fix didn't actually fix anything - attempt #2
[D11] Fix for borked parameters when calling the OSK
[D11] [Audio] Removes hacky spatial blends from explosions
[D11] [Audio] Removes hacky spatial blends from explosions
[D11] Allow empty cans to be recycled as in
33303
[D11] some small script optimisations, most removing redundant checks and duplicated logic, add "cull transparent mesh" in ESPCanvas because most of the player markers are alpha zero most of the time.
[D11] Password input can now be done via the OSK when logging into a protected server
Updated textmeshpro package
Updated project version to 2019.1.0b10
Rebaked hair meshes without compression
Changed 'Little Pig, Let Me In' Trophy to 'I Am The One Who Knocks'
[D11] DTLS Unity testbed root certificate test support. Logging dumped to console log rather than screen on XBone kit. Fixed left mouse click always causing a server to start in Editor (XBone).
[D11] DTLS Durango plugin rebuilt against OpenSSL-1.1.1.b-stable (XR-012 compliant). Updated Linux DLL.
[D11] DTLS server log spew correction.
[D11] DTLS windows server now works again for test purposes, albeit with only a single connection allowed (as per OpenSSL bug).
[D11] DTLS network event handler added. Hooked up to shutdown (i.e. client connection failure/termination). Fixes a UI hang 'connecting...' if the handshake fails.
Cops no longer get guns out when doing non-violent arrests
Cops have to be facing you to arrest you
Fix pathing bug. Apparently we still need the area mask as paths points will otherwise be selectively ignored!
Random walk fallback using the new pathing system fixes bots always walking into the corner when in prison.
Reduce danger terrain cost
Fix path importance score
Fix #CLIENT flag, add profiling.
Reworked AI pathing to allow getting a path separately from taking that path. Will allow me to choose not to take partial paths. Also removed some unneeded code complications.
first pass brickpainted01 and brickpainted01_trim01