193,823 Commits over 4,079 Days - 1.98cph!
renamed oil filter silencer material and removed unused textures
Pass on moving deprioritised strings out of translation block.
OilFilter Silencer material fix
[D11] [Audio] Adds PS4 surround sound settings as well as second ambient sfx channel slider.
[D11][UI] Water catcher Panel UI changes
[D11] [Audio] Hooks up 2nd ambient slider var as per Staff's email.
[D11] [Audio] Merge with main
Pass on moving deprioritised strings out of translation block.
minor Hapis fixes / improvements
Pass on moving deprioritised strings out of translation block.
Get arrested and teleport to prison
NetworkEntity props now add to the KD tree and get culled appropriately, albeit in a slightly clunky way.
sam sites lose targets after not being visible
sam sites now require electricity and can thus be toggled remotely with a detonator.. or whatever else you come up with
protocol++
low res version of the GL ammunition.
large oil rig setup
protocol++
save++
Knife model update + reduced lods.
[d11][Audio] Fixed Sound classes routed to mixer channels affected by amb sfx FE slider. Also fixed issue where occluded ambience would not have been affected by amb sfx FE Slider. Also fixed issue where occluded SFX wouldn't be ducked by gunshots, explosions or rival player footsteps. Made mix path slightly more efficient. Renamed some mixer channels so as to be less ambiguous.
Converted the big rig to the new light LOD system.
Prefab improvements.
Fixed some light fixtures using the wrong ambient sound script.
puzzlereset overhaul
all oil rig puzzles reset at the same time now
simplelight obeys puzzle reset
[d11][Audio] Some tweaks for the wounded snapshot based on FP's original settings.
[d11][Audio] Removed low pass filtering on audio when wounded. Occlusion switches off when wounded like on PC
Working on usability stuff, generating collision etc. Basically a lot of the finishing touches etc. that are needed to make these buildings actually function in game.
[D11] [UI] hidden the extra monument hints on the solo play page
Shortened a few long strings
[D11] disable some of the post-fx a bit better, e.g. motion vectors were still being renderered. Part 1.
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[D11] [Audio] Checking in "Audio Set-Up" for putson and co to test... Only works on PS4 so far. XBox One crashes
[D11] [UI] Fixed Gathering leaderboard not correctly loading.
'Sharpen' description added, moved to post launch content.
[D11] [UI] Server Stats page ready for stats hook-up, layout now matches new redesign.
Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.
[D11][Tutorial] Fix for Issue #1516, helicopter would not fire after player has shot target
#1547, #1559, #1562, #1570, #1578, #1502
[D11] [UI] replaced placeholder strings in the quickchat activities category
Better handle unknown Windows languages
[D11] Fixes for female underwear disappearing. Main Menu will skip unused monument hints
[D11][Tutorial] Fixed missing reference in find food tutorial event
[D11][Tutorial] Corrected symbol placement in ButtonMainMenu
Fix for building block meshes
[D11] LOC for visibility option