137,422 Commits over 4,324 Days - 1.32cph!
Guns Box - optimized mesh and LODs
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
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merge from scientist_spawners_convar_fix
Fix new scientists spawning with ai.scientist_spawners_enabled 0
merge from bbq_uv_fix (made bbq skinnable)
scientist_boat_ai_driverkill_fix -> main
merge from swedishlanguage_fix
Fixed swedish language not selectable in the language dropdown
Explosives box - optimized mesh and LODs
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
merge from demobrowser_command_fix
Fixed demo.browser command
Deleted old Main Menu prefab folder
Removed UI_ConfirmationPopup, we have UI_Popup
Fixed demo recorder UI while im here
Ensure Scientist boat AI will be left enabled if the driver is killed.
Prevents AI from not shooting when the driver dies
Temporarily disable preventbuilding volume on floating city 1.
Test placement of a static bbs in floating city 1.
inventory_commands_streamermode
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
merge from supplydrop_boat_fix
merge from scientist_rock_fix
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
Prefab variant, more setup.
Manifest.
merge from main/salvaged-sword-audio-rework
merge from main/salvaged_icepick_new_sounds
Re-added indirect instancing multi-compiles
merge from main/salvaged_axe_new_sounds
merge from main/butcher_knife_new_sounds
Golfcart read write/golf driver mesh and textures
Folder cleanup, renamed some classes
catapult_bee_worldmodel -> main
Add worldmodel script to bee ammo for the catapult
Deleted all the old main menu code, updated some old references
Moved some stuff around and renamed some classes
syncvar_improvements_3 -> main
materials first pass, texturing start on apartments exterior
Merge: from hackweek_pool_analyzer
- New: static code analyzer for invalid use of Pool.Free and related methods
- Bugfix: a bunch of fixes for detected pooling problems, about 40 cases
Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
Update: PoolAnalyzer - switch to release version
- Release binary built from b189abf6
Tests: internal unit tests, started unity and ran compile simulator
Separate sign for Kiosk B