137,422 Commits over 4,324 Days - 1.32cph!

29 Minutes Ago
Compile fix 3/2
32 Minutes Ago
Compile fix 2/2
37 Minutes Ago
Compile fix 1/2
1 Hour Ago
Guns Box - optimized mesh and LODs
1 Hour Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from scientist_spawners_convar_fix
1 Hour Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
1 Hour Ago
merge from bbq_uv_fix (made bbq skinnable)
1 Hour Ago
scientist_boat_ai_driverkill_fix -> main
1 Hour Ago
merge from swedishlanguage_fix
1 Hour Ago
Fixed swedish language not selectable in the language dropdown
1 Hour Ago
Explosives box - optimized mesh and LODs
1 Hour Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
1 Hour Ago
merge from demobrowser_command_fix
1 Hour Ago
Fixed demo.browser command
1 Hour Ago
Placement wip
1 Hour Ago
merge from main
1 Hour Ago
merge from oldmenu_purge
1 Hour Ago
Deleted old Main Menu prefab folder
1 Hour Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
2 Hours Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
2 Hours Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
2 Hours Ago
inventory_commands_streamermode
2 Hours Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
2 Hours Ago
merge from supplydrop_boat_fix
2 Hours Ago
merge from scientist_rock_fix
2 Hours Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
2 Hours Ago
Prefab variant, more setup. Manifest.
3 Hours Ago
merge from main/salvaged-sword-audio-rework
3 Hours Ago
merge from main/salvaged_icepick_new_sounds
3 Hours Ago
Re-added indirect instancing multi-compiles
3 Hours Ago
merge from main/salvaged_axe_new_sounds
3 Hours Ago
merge from main/butcher_knife_new_sounds
3 Hours Ago
Golfcart read write/golf driver mesh and textures
3 Hours Ago
wip
3 Hours Ago
Folder cleanup, renamed some classes
3 Hours Ago
catapult_bee_worldmodel -> main
3 Hours Ago
Add worldmodel script to bee ammo for the catapult
3 Hours Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
3 Hours Ago
syncvar_improvements_3 -> main
3 Hours Ago
Merge from main
3 Hours Ago
materials first pass, texturing start on apartments exterior
3 Hours Ago
Merge from main
3 Hours Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
3 Hours Ago
Merge from main
3 Hours Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
4 Hours Ago
Separate sign for Kiosk B
4 Hours Ago
Merge: from main