131,043 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values
2 Years Ago
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2 Years Ago
Fixed infinite loop bug Greatly improved error recovery Greatly improved block recognition Fixed errors with discovering new line New lines now seperate statments the same way as semi colon does in other languages
2 Years Ago
monument greybox progress
2 Years Ago
gammagotchi scale change
2 Years Ago
Code won't be run in parser if lexer has an issue. Lexer now outputs to error stack. All expressions now output to error stack. Symbol table now outputs to error stack.
2 Years Ago
Fixed in game console not pushing stack messages correctly.
2 Years Ago
Remove corner conditional models from stone walls as they get in the way of voxels
2 Years Ago
Added splash damage to C4 against voxels
2 Years Ago
Compile fix
2 Years Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
2 Years Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
2 Years Ago
Move islands closer to the edge of the map
2 Years Ago
Minor fixes
2 Years Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
2 Years Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
2 Years Ago
Skin viewer scene edit
2 Years Ago
Skin viewer basic UI for loading info etc
2 Years Ago
Explosion post process
2 Years Ago
Tamagotchi LCD and input set up
2 Years Ago
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2 Years Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
2 Years Ago
Setup stack system for messages and errors.
2 Years Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
2 Years Ago
Added console and basic instructions to in game code editor.
2 Years Ago
Update new avatar meta guid
2 Years Ago
Merge from PlayerRIgUpdate/unity2021
2 Years Ago
Try applying skin to clothing in preview
2 Years Ago
Added editor in game.
2 Years Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
2 Years Ago
Fix skin viewer lighting layer issues
2 Years Ago
Manually include the end cinemative in the asset bundle
2 Years Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
2 Years Ago
Added scripting menu item
2 Years Ago
m4 shotgun - added admire
2 Years Ago
blah
2 Years Ago
Fixed insufficient cloth spawning on island
2 Years Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
2 Years Ago
gammagotchi model and textures
2 Years Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
2 Years Ago
Fixes
2 Years Ago
Added missing TF2 map icons Fallback shaders only if they don't exist Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
2 Years Ago
Radial PostFX & ExplosionScreenBounceFade
2 Years Ago
WIP gammagotchi entity setup
2 Years Ago
New explosions
2 Years Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
2 Years Ago
fixed missing construction skin on roof.traingle.gingerbread
2 Years Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
2 Years Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times