131,140 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Removed unused keywords from Cliff and Cliff_LOD shaders
2 Years Ago
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
2 Years Ago
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
2 Years Ago
Improved Scale of Bath Tub Planter
2 Years Ago
tweaked editor script for placement
2 Years Ago
rotation test
2 Years Ago
merge from base_decor_dlc
2 Years Ago
2 Years Ago
rocking chair models / colliders/ gibs updated prefabs
2 Years Ago
merge from global_networked_bases
2 Years Ago
merge from craft_amount_reset_fix
2 Years Ago
merge from shotgun_trap_auth_fix
2 Years Ago
merge from graphics_dropdown
2 Years Ago
Add a post volume for the poster snapshot process
2 Years Ago
Ugc browser compatibility
2 Years Ago
Hook up to the friends picker for now
2 Years Ago
Switch to a canvas instead of a renderer, store player name
2 Years Ago
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
2 Years Ago
Steal a bunch of logic from the photoframe
2 Years Ago
Fixed missing toggle assignment
2 Years Ago
Setting up train signal lights and network flags
2 Years Ago
Merge Main -> rail_network_link
2 Years Ago
Define player heli engine starting flag
2 Years Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
2 Years Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
2 Years Ago
Initial tests
2 Years Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
2 Years Ago
Merge IsVisibleRedo -> Main
2 Years Ago
Merge EntityFlagToggleWarning -> Main
2 Years Ago
Merge from base_decor_dlc/trophies
2 Years Ago
Compile fixes
2 Years Ago
Track horse breed with trophy, display appropriate breed
2 Years Ago
Horse trophy fixes
2 Years Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
2 Years Ago
Move team invite from server raycast to clientside to improve reliability of team invite
2 Years Ago
Remove model prefabs
2 Years Ago
Codegen, trophy items
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Set up dlc steam item and assigned to current items
2 Years Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
2 Years Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
2 Years Ago
Generate manifest
2 Years Ago
Implement rest of item volume Fixes Codegen
2 Years Ago
More fixes and cherrypicks
2 Years Ago
Reduce default max_fps to 150 There's no reason to have it at 300 by default Add a hack for $alphatest 1 displacements not having collisions $alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements. Rename CS:GO mountable game to mention the legacy branch I am not sure we should keep it, might just leave this to mount.cfg Fixed blendable textures on a brush being inverted in Hammer i.e. not appearing like they do in-game.
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
2 Years Ago
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