201,579 Commits over 4,171 Days - 2.01cph!
Pine trees LOD polish and settings
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
wip:
UnitGenParams
RosterGenParams
added tooCold tip
added tooHot tip
added radiation tip
added remove radiation tip
more roster generation tweaks
Adjusted mipmap coverage to improve tree density at long distances
removed an unnecessary squad verification
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
Removed some dev convars that were all broken / unused
squad verification rework
FindUnusedAssetsWindow dockable
Added netgraph.categoryfilter and netgraph.objectfilter
Only track network packet stats if netgraph is enabled
added place sleepingbag tip
added how to throw tip
added how to retrieve thrown items tip
Clean out testing folder. This stuff is the version history if we ever need it again.
Removing testconstruct_map. Keeping testconstruct
More on scientist behaviour.
Restore script that was still used
Fix overhead when waking up a lot of dormant agents.
Cleaning out content folder
added 15 loading menu tips
added no build zone tip
added how to open build options tip
added hammer upgrade tip
Moved non-essential item gathering to a Stockpiling module.
ActiveBehaviourCondition now checks current goal instead of active GPV. This should stop stuff like conversations being able to interrupt important stuff like building.
Apparently the rust DLL uses newtonsoft JSON internally. Bringing it back.
Fixed hair specular and roughness naming
Removing or moving some stuff. Bringing a couple of things back.
Allow exempt scenes from the bootstrap code, so scenes like the BuildingEditor don't try to bootstrap.
More cleanup + bootstrap change merge.