201,397 Commits over 4,171 Days - 2.01cph!
Script auto updates (EventType uppercase / lowercase)
uv tweaks on short strands
shield bash 3rd player animations
Wrapping up some progression tier data so we can display nice things on the UI for each tier and the remaining requirements
Switched base_anim to CBaseAnimatingOverlay
Spicebush / textures, prefabs, meshes and billboards
Willow bush / prefab and texture tweaks
ProgressionTierDefinitionEditor
TribeProgression widget basics
first pass shader updates
Various world stuff.
Materials to BaseShield.
Topo masks for spawning.
Various world.
searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
rebaked terrain atlas textures
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
Potentially fixed impact sounds not playing when getting hit
Going through the NPC list.
This file shouldn't exist.
Shield block placeholder sounds & definitions.
Shields have an exposed ImpactSoundDefinition that gets played when the player blocks an attack
Hooked up Block-Wood to the current test shield
Fixed the right side of the inventory screen being completely broken.
Moe conversion. Belt seems to be broken in particular. I can send 236 bytes out and only get 2 bytes back. Not serializing to ItemContainer sub-entity maybe?
Character state send (see Character.Server changes). Still need to update it to not use the ProtoBuf-based CharacterState object.
More stuff. Things a bit broken right now
Revert my serialization changes to health and belt as they seemed to break things. Not sure why yet.
Fixing up errors in C/S only modes. Unfortunately means a few #if defines are back in for now.
Fixed being able to click accept/decline on a new tribe member pop up before it had finished animating in (pretty sure this was causing the soft lock when accepting a new tribe member)
More NPCs from the list.
Manifest.