201,291 Commits over 4,171 Days - 2.01cph!

7 Years Ago
matress texture updated
7 Years Ago
Safe to return false from should serialize for now.
7 Years Ago
card reader textures/models/LODs/COL and prefabs
7 Years Ago
Fixed wearable colors changing when taking off/wearing clothing
7 Years Ago
Checked that into the wrong bastard branch
7 Years Ago
Item world views take color of wearables (might be lacking shader support?)
7 Years Ago
loading screen
7 Years Ago
Cohesion starts at 100%
7 Years Ago
Fixed all camera modules being disabled after loading a save
7 Years Ago
added league divider prefab, code
7 Years Ago
deer carry offset positions
7 Years Ago
U22 small monument progress
7 Years Ago
rabbit attachment offset
7 Years Ago
Added methods to toggle a unit's entire hitbox Toggle unit hitboxes when carried by another unit
7 Years Ago
rat carried position
7 Years Ago
Added support for standalone rendering, w/o actual reflection probe; editor to match / override Added support for conditional directonal ligtht/shadows Added basic shader replacement system Added TOD single-pass probe replacement shaders; tested with sky reflection Fixed skybox material handling Fixed time slicing Fixed inverted winding order Solved remaining problems
7 Years Ago
Merge from reflection-probe-ex
7 Years Ago
wip news
7 Years Ago
wolf attachment posisionts
7 Years Ago
art
7 Years Ago
Clear weather no longer has 50% wind strength (causing building decay) Fixed zoneWeather's lerping of wind strength and TOD animation value, exposed global multiplier in config.World
7 Years Ago
backpak item size filter and blacklist some items
7 Years Ago
more news wip
7 Years Ago
prepended week to news item text for debugging
7 Years Ago
Camera cleanup
7 Years Ago
cors whitelisting for asset protocol
7 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
7 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
7 Years Ago
pilotable ch47
7 Years Ago
skin approval
7 Years Ago
merge from main
7 Years Ago
Getting item files organized WIP
7 Years Ago
Fixed player controller inconsistent raycast and highlight distances Fixed options screen not refreshing all UI elements when loading defaults Fixed options being initialized after UI Merged SoundOptions into newer general options system, cleaned up how we access options at runtime Cleaned up graphics options, presets, exposed AA options
7 Years Ago
Merge in from Main
7 Years Ago
Item tooltip improvements. Item mat tweaks.
7 Years Ago
ch47 destruction, impact damage, servergibs
7 Years Ago
protocol++
7 Years Ago
merge into main
7 Years Ago
Hapis progress
7 Years Ago
compile fix
7 Years Ago
chainsaw chain direction fixed
7 Years Ago
ch47 global network broadcast
7 Years Ago
Fixed generated form sliders having bad max value by default Fixed master volume option not working Fixed apply changes overriding graphics feature settings
7 Years Ago
Game end triggers (see GameModeTriggerSettings.cs)
7 Years Ago
Added TOD cloud bilboard far shader replacement for single pass probex Added water specific reflection probex w/ 1s update interval Cleaned up probex shaders Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material Updated ocean, lake and river materials for new PBS brdf and water surface transparency
7 Years Ago
Checking character changes instead of user changes
7 Years Ago
Minor stuff
7 Years Ago
update tooltip
7 Years Ago
Probex broken on standalone build; temp reverting to alu refl
7 Years Ago
Fixed ItemStatValueAdvanced inspector not updating Fixed run speed ItemStatValue pointing to the completely wrong stat Fixed ItemStatValueAdvanced not showing negative stats Can now mark showSign on an ItemStatValue to put a + or - before the stat value SelectedItem now picks up all of it's child StatValues automatically (no need to hook them up in inspector)