201,291 Commits over 4,171 Days - 2.01cph!
Safe to return false from should serialize for now.
card reader textures/models/LODs/COL and prefabs
Fixed wearable colors changing when taking off/wearing clothing
Checked that into the wrong bastard branch
Item world views take color of wearables (might be lacking shader support?)
Fixed all camera modules being disabled after loading a save
added league divider prefab, code
deer carry offset positions
U22 small monument progress
Added methods to toggle a unit's entire hitbox
Toggle unit hitboxes when carried by another unit
Added support for standalone rendering, w/o actual reflection probe; editor to match / override
Added support for conditional directonal ligtht/shadows
Added basic shader replacement system
Added TOD single-pass probe replacement shaders; tested with sky reflection
Fixed skybox material handling
Fixed time slicing
Fixed inverted winding order
Solved remaining problems
Merge from reflection-probe-ex
wolf attachment posisionts
Clear weather no longer has 50% wind strength (causing building decay)
Fixed zoneWeather's lerping of wind strength and TOD animation value, exposed global multiplier in config.World
backpak item size filter and blacklist some items
prepended week to news item text for debugging
cors whitelisting for asset protocol
Added projectile pooling (gunfight performance)
Added pool.projectiles convar (default = true)
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
Getting item files organized WIP
Fixed player controller inconsistent raycast and highlight distances
Fixed options screen not refreshing all UI elements when loading defaults
Fixed options being initialized after UI
Merged SoundOptions into newer general options system, cleaned up how we access options at runtime
Cleaned up graphics options, presets, exposed AA options
Item tooltip improvements.
Item mat tweaks.
ch47 destruction, impact damage, servergibs
chainsaw chain direction fixed
ch47 global network broadcast
Fixed generated form sliders having bad max value by default
Fixed master volume option not working
Fixed apply changes overriding graphics feature settings
Game end triggers (see GameModeTriggerSettings.cs)
Added TOD cloud bilboard far shader replacement for single pass probex
Added water specific reflection probex w/ 1s update interval
Cleaned up probex shaders
Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly
Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material
Updated ocean, lake and river materials for new PBS brdf and water surface transparency
Checking character changes instead of user changes
Probex broken on standalone build; temp reverting to alu refl
Fixed ItemStatValueAdvanced inspector not updating
Fixed run speed ItemStatValue pointing to the completely wrong stat
Fixed ItemStatValueAdvanced not showing negative stats
Can now mark showSign on an ItemStatValue to put a + or - before the stat value
SelectedItem now picks up all of it's child StatValues automatically (no need to hook them up in inspector)