137,959 Commits over 4,474 Days - 1.28cph!

1 Year Ago
reduce initial capacity of the projectile stable index cache
1 Year Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
1 Year Ago
Re-add party invite modal
1 Year Ago
Base for Quickjoin system
1 Year Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
1 Year Ago
Add command to list reported players with count of how many reports, server only
1 Year Ago
Some skin viewer tweaks
1 Year Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
1 Year Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
1 Year Ago
Cannons can now be placed after boat construction
1 Year Ago
Store tweaks
1 Year Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
1 Year Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
1 Year Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
1 Year Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
1 Year Ago
Updated limited tab styling
1 Year Ago
removed BatchedWaterRays option and disabled codepath
1 Year Ago
Added LOD3 textures for floating walkways
1 Year Ago
New: editor-only SpawnMarker for DemoBuildingsViewer - automatically links up to nearest building, but can override Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups Tests: loaded staging demo and checked how gizmos draw
1 Year Ago
merge from main
1 Year Ago
Update: extra scopes for Projectile perf tests Tests: ran the perf tests
1 Year Ago
corrected profile region name
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
1 Year Ago
Enable burying on seasonal weapons
1 Year Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
1 Year Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
1 Year Ago
Enable burying on a set of weapons
1 Year Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
1 Year Ago
Don't try to return prefabs to the pool if the map is being unloaded
1 Year Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
1 Year Ago
Store, home styling improvements
1 Year Ago
Playtest and iterate on shotgun scientist behaviour, more hit and run, sneaking and setting up ambushes
1 Year Ago
Fixed rust logo button not going back to home
1 Year Ago
replaced TraceWaterSpheres/TraceWaterRays with batched deferred version, scheduled with dependency on batched physics queries, so call to Complete will include both the queries and the water traces - GamePhysics.TraceBatched now runs 4 serial Commands->WaterTrace in parallel to eachother rather than completing all physics queries before doing water traces
1 Year Ago
arctic page content
1 Year Ago
Fixed crate names vanishing after switching language
1 Year Ago
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
1 Year Ago
Removed old store convars
1 Year Ago
Fixed some layout issues with material names in steam inv screen
1 Year Ago
Fixed settings menu search returning disabled options
1 Year Ago
Added last remaining COL meshes for floating walkway
1 Year Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
1 Year Ago
Fixed skin viewer never loading skins when not connected to a server
1 Year Ago
Store mask NRE fix
1 Year Ago
Fix quaternion error due to using very small vector sometimes when picking a direction to face when entering cover
1 Year Ago
added IJobParallelFor support to ScheduleParallel job extensions and fixed IJobFor which was just completely wrong
1 Year Ago
adjusted projectile ray generation jobs to not break initial HitTest setup into multiple jobs, ReadOnly jobs on the same TransformAccessArray seems to behave as if they cannot run in parallel to eachother (via combined dependencies) despite only require read access so Unity must be controlling this
1 Year Ago
added ScheduleParallel extension functions to handle sensible batch sizes automatically, this assumes that a reasonable batch size (64) is required before scheduling overhead beats any gains made with parallelism - if this isn't the case, such as for longrunning complex jobs working on a small number of items then you should control the batch size yourself
1 Year Ago
inventory scroll bar fix for the 84th time