141,148 Commits over 4,383 Days - 1.34cph!

60 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
60 Days Ago
correct artist pack icon
60 Days Ago
M16A2 blockout
60 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
60 Days Ago
Boat damage fix
60 Days Ago
Merge from naval_update
60 Days Ago
Tweaked deep sea timer color, easier to read
60 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
60 Days Ago
apartment large and medium greybox
60 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
60 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
60 Days Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
2 Months Ago
LNY horse armor setup
2 Months Ago
Small beaufort reflection tweaks for deep sea.
2 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
2 Months Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
2 Months Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
2 Months Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
2 Months Ago
easel crafting pass
2 Months Ago
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2 Months Ago
Updated scale and proportions of rental shop kiosk F (blockout)
2 Months Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
2 Months Ago
merge form artist_pack_dlc
2 Months Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
2 Months Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
2 Months Ago
Update paintball ammo UI sounds and fix description localization key
2 Months Ago
paintball gun craft pass
2 Months Ago
paintball ammo craft pass
2 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
2 Months Ago
applied more concistency on collisions for roof bottom line conditionals
2 Months Ago
merge from main
2 Months Ago
merge from rugs_monument_fix
2 Months Ago
Fixed pool leak in GunTrap::FireBullet
2 Months Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
2 Months Ago
HorseMask fixes
2 Months Ago
material tweaks
2 Months Ago
less ambient occlusion after all
2 Months Ago
merge from main
2 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
2 Months Ago
fixed smoothness of softside stone wall being empty
2 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
2 Months Ago
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2 Months Ago
Added a UI display if redo shot has been bound
2 Months Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed missing terrain collider on tropical island 1
2 Months Ago
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