142,257 Commits over 4,383 Days - 1.35cph!

2 Months Ago
Golf test course (+ mediascenes folder)
2 Months Ago
fix after merge
2 Months Ago
Removed shader debug symbols from various shaders that had them left on
2 Months Ago
Delete component used for lightweight non-entity weapons + codegen
2 Months Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
2 Months Ago
Merge from shader_variant_cleanup
2 Months Ago
Merge from main
2 Months Ago
Updated Salvaged Axe LOD 3 to be even lower
2 Months Ago
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2 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
2 Months Ago
merge from fix_submerged_states
2 Months Ago
merge from deep_sea_network_range
2 Months Ago
String lights line renderer now use local space positions, deployable on boats
2 Months Ago
Updated LOD 3 on Salvaged Axe World Model
2 Months Ago
Fix reload sounds not playing (does not support swapping weapons for now)
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
2 Months Ago
Flagged more prefabs to be deployable on boats
2 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
2 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
2 Months Ago
merge from painting_autosave_timer -> painting_qol_fixes
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Disabled IO snapping on boat for now, it doesn't work well
2 Months Ago
codegen
2 Months Ago
Forcing a shader variant change to trigger variant compilation
2 Months Ago
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2 Months Ago
merge from main (needs a codegen)
2 Months Ago
Fix boat related client/server field mismatches.
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from boat_socketparent_fix
2 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
2 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
2 Months Ago
Fix scoreboard issues
2 Months Ago
scientist_spawner_new_boats
2 Months Ago
Ensure oilrig and crate hacking rhibs are also included
2 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
2 Months Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
2 Months Ago
Added ioentity.allowed_on_boats, default to false for now