141,928 Commits over 4,383 Days - 1.35cph!

2 Months Ago
More player head seed work
2 Months Ago
Can use ball without tee remove a bunch of logs
2 Months Ago
Messy set of bug fixes so i can do one final check before builds
2 Months Ago
cobalt ball tint mask
2 Months Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
2 Months Ago
removed normal map from detail layer on golf balls
2 Months Ago
golf hole super rough textures
2 Months Ago
Added import/export buttons
2 Months Ago
Engineering workbench refresh, multiple tabs separating different item types, looks a bit cleaner than the current one. Added Garage door to engineering workbench
2 Months Ago
Swapped interaction icons to something better than crosses everywhere
2 Months Ago
Add random golf ball colours
2 Months Ago
merge from main
2 Months Ago
Fix bug when trying to tee off from the golf tee
2 Months Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
2 Months Ago
added in new rock golf ball
2 Months Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options
2 Months Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
2 Months Ago
shortened plant prefab names
2 Months Ago
folder reorganisation vol1
2 Months Ago
Golfcart visuals
2 Months Ago
Recommitting name changes to minigolf deployables
2 Months Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
2 Months Ago
Data cable texture polish, updated texture meta
2 Months Ago
Forgot to commit code changes to deployables
2 Months Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
2 Months Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
2 Months Ago
Add blueprint skin to foundation & wall prefabs
2 Months Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
2 Months Ago
Craggy (unsure if I changed anything but commit it for hackweek)
2 Months Ago
Codegen
2 Months Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
2 Months Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
2 Months Ago
Prefabs created so far
2 Months Ago
New code added
2 Months Ago
Show the clan logo on the map marker too
2 Months Ago
CLIENT compile fixes
2 Months Ago
Compile fix - getting ready for aux3
2 Months Ago
Compile fixes
2 Months Ago
Fix golf tee nuking the ball under weird circumstances
2 Months Ago
Detect a winner and show a phrase when they win
2 Months Ago
Numerous bug fixes with the Golf UI
2 Months Ago
Ensure hole UI updates
2 Months Ago
Reserve the first two rows in the ui
2 Months Ago
Ensure golf ball home tee is set
2 Months Ago
Missing physics material files
2 Months Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
2 Months Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
2 Months Ago
Fixed bugs with numbering not changing under certain circumstances
2 Months Ago
Added visible par number, hole number and current players as text on the Tee Clock
2 Months Ago
Added delay node Added tooltips on the node ports, shows the type