140,865 Commits over 4,352 Days - 1.35cph!

59 Days Ago
Merge from artist_pack_dlc
59 Days Ago
Merge from main
59 Days Ago
Remove some unnecessary allocations from methods in BaseProjectile
59 Days Ago
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
59 Days Ago
Parachute can now be added to the hotbar, we have the technology
59 Days Ago
60 Days Ago
Merge from naval_update
2 Months Ago
catching up with naval_update
2 Months Ago
subtracting 141703
2 Months Ago
fix
2 Months Ago
ifdefs
2 Months Ago
Full set of paintball splat decals & related files.
2 Months Ago
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
2 Months Ago
And more profiling
2 Months Ago
More profiling
2 Months Ago
Additional profiling
2 Months Ago
Bulb material consistency
2 Months Ago
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2 Months Ago
pt_boat_turret_seat_angle_fix -> main
2 Months Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
2 Months Ago
paintball gun sounds
2 Months Ago
Fixed more crashes and many potential crashes to do with models
2 Months Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
2 Months Ago
merge from rug_window_fix
2 Months Ago
Fixed bear rug not deployable on windows
2 Months Ago
Stop another prop renderer log
2 Months Ago
main -> pt_boat_turret_seat_angle_fix
2 Months Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
2 Months Ago
- Move turrets into the invoke handler - Minor turret code refactor
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Fixed rug not deployable on windows
2 Months Ago
main -> pt_boat_turret_seat_angle_fix
2 Months Ago
proprenderer_error_spam_fix -> main
2 Months Ago
Dont update prop renderer in playmode
2 Months Ago
Do manifest again
2 Months Ago
Merge from main
2 Months Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
2 Months Ago
merge from fix_manifest_errors -> main
2 Months Ago
Auto select console inputfield on open
2 Months Ago
Update manifest
2 Months Ago
Update manifest (prefabs)
2 Months Ago
merge from main -> fix_manifest_errors
2 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
Add alive time and pos to print stats boat command.
2 Months Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
2 Months Ago
System info tab
2 Months Ago
merge from artist pack dlc
2 Months Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts