140,641 Commits over 4,352 Days - 1.35cph!

2 Months Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
2 Months Ago
Paintball gun - new ammo material updates
2 Months Ago
exported paintable target rig with latest mesh
2 Months Ago
Remove cannon barrel z offset on root for all animations
2 Months Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
2 Months Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
2 Months Ago
Merge from main
2 Months Ago
Simplify wooden collision
2 Months Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
2 Months Ago
Merge from Main
2 Months Ago
armor box prefab updated
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
BakeBallPositionsToVertexColor compile fix
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
random meta keep deleting itself
2 Months Ago
Fixed reactive target not paintable
2 Months Ago
Merge from parent
2 Months Ago
Merge from small_engine_col_simpler
2 Months Ago
Fixed paintable window ground watch
2 Months Ago
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2 Months Ago
Holosight refresh update
2 Months Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
2 Months Ago
cannnon ball world model
2 Months Ago
Handmade Sight LOD fixes
2 Months Ago
Standing frames rotation fix
2 Months Ago
merge from hopper_shader_test
2 Months Ago
cherrypick from 141464
2 Months Ago
set deploy rotation on frames to 90
2 Months Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
2 Months Ago
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2 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
2 Months Ago
toggled rotate on deploy and after deploy on frames
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
2 Months Ago
Merge from floating_cities
2 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
2 Months Ago
Merge from boatplanner_worldmodel
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Merge from naval_update
2 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
2 Months Ago
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2 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
2 Months Ago
Merge from main
2 Months Ago
Merge from Reserialize_Prefabs_2
2 Months Ago
Restore module_1200x1800_2way
2 Months Ago
removed large and huge signs from easel capability
2 Months Ago
Fix window not keeping damage when picked up
2 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Months Ago
Movable colliders on reactive target are now parented to regular colliders