143,089 Commits over 4,383 Days - 1.36cph!

2 Months Ago
merge from boxes_dlc
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Compile fix
2 Months Ago
renamed to storage_box_pack dlc
2 Months Ago
hamster wheel wip textures
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
2 Months Ago
Boxes DLC - disabled shadows in LOD3s
2 Months Ago
Reapllied tropical scene changes post merge
2 Months Ago
merge from main
2 Months Ago
Move all charms to the 20k range temporarily to limit conflicts
2 Months Ago
Tweaked deep sea loot respawn times S2p all islands
2 Months Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
clothing box game model with placeholder baked material
2 Months Ago
Fix more local / world space fun
2 Months Ago
merge from searchlight_worlddirection_fix
2 Months Ago
merge from main
2 Months Ago
More fixes, nothings quite working yet
2 Months Ago
Merge from main
2 Months Ago
Merge from static_bbs
2 Months Ago
Merge from main
2 Months Ago
Tweak values, S2P tropical islands
2 Months Ago
server_browser_ping_removal -> main
2 Months Ago
Ensure 'Unknown' is also grabbed
2 Months Ago
Add a help print out if a servers region code is returning UNKNOWN
2 Months Ago
Return untranslated region if we cant match the region code
2 Months Ago
- Cleanup datacentre regions - Rename some of them to make them more clear
2 Months Ago
Cleanup
2 Months Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
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2 Months Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
2 Months Ago
Fix static boat stations starting in open state
2 Months Ago
merge from store_fixes_feb
2 Months Ago
Fixed store cart item width
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from deepsea_fixes
2 Months Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
2 Months Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Change the network group layers to use terrain height as a basis instead of planes along the Y axis
2 Months Ago
Fix potential crash issue with rope rendering Remove the while loop from DModelPanel render * Added surface.GetScissorRect (Faster than surface.GetPanelPaintState) - returns enabled, left, top, right, bottom Merged Pull Requests * weapon_fists sets damage position * Make closedcaptions fonts anti aliased Fix missing font CloseCaption_Small Implement vendor specific shadow depth format test for Intel Allow solid triggers to touch triggers * Allows loose weapons and ammo entities touch remove/teleport triggers, etc. Unhide r_particle_timescale
2 Months Ago
Refactor of box auth checking to interface with implementation in TCs and boat auth