161,017 Commits over 4,597 Days - 1.46cph!

49 Days Ago
Converted all cow meat prefabs and references to beef
49 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
49 Days Ago
Fixed lod groups on calf corpses
49 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
49 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
49 Days Ago
Merge from vm_hand_spawn
49 Days Ago
Fixed mini crossbow nre
49 Days Ago
Merge from vm_hand_spawn
49 Days Ago
Fixed name parsing to account for v_portableboombox._anims
49 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
49 Days Ago
Merge from main
50 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
50 Days Ago
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51 Days Ago
merge from main
51 Days Ago
merge from sv_console_terminal_fix
51 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
51 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
51 Days Ago
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51 Days Ago
scrap king - updated meshes, added frames and lods
51 Days Ago
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51 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
51 Days Ago
Fixed settings search shitting the bed with nested marks
51 Days Ago
Launch site, trainyard and radtown power grid rooms
51 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
51 Days Ago
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51 Days Ago
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51 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
51 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
51 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
52 Days Ago
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52 Days Ago
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52 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
52 Days Ago
▉▊▉█▍▆▍▊ ▍▌▍▋▄ ▄ ▅▅▍▇▍▍█▋ █▌▅▅▄▅▉▊ ▆▊▊▍█▅▅ ▉█▄▍▊▍█▍ ▆▄▍ ▌▊█▍█▉▌▌▅ ▋▆▋▅▌▅▆▉ ▇▅▄ ▊▄▄▇▍▌▍ ▌▋▍▌ ▍▅▅▇ ▌▅▆ ▅▅▅ ▊▍▇▆ ▊▍ ▅▉ ▊▍▊▅▄▇▋▉▅ ▄▊▉▄▄▆
52 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
52 Days Ago
bull/calf/cow use old bias map
52 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
52 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
52 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
52 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
52 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
52 Days Ago
Merge from render_pipeline_testing (fixed)
52 Days Ago
Re-apply improved hair and beard rendering cleanly
52 Days Ago
Merge from main
52 Days Ago
Subtract borked changeset
52 Days Ago
Merge from fuse_analytics_fix
52 Days Ago
Merge from render_pipeline_testing
52 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
52 Days Ago
Correction to the player element returned for fuses
52 Days Ago
Reverted that line
52 Days Ago
merge from sv_console_terminal_fix x3