256,434 Commits over 4,018 Days - 2.66cph!

38 Days Ago
manifest
38 Days Ago
Pass ResourceCompiler in ResourceGenerator options, allowing us to add references Fix asset picker ignoring AdditionalTypes Move ColorTextureGenerator Move RandomTextureGenerator to engine, allow normals creation Add Widget.GetDescendants<T> Expose OpenColorPopup on ColorControlWidget Add [TextureImagePath] - allows selecting an image or a texture Don't cache resource if hash changed while generating Expose CreateEmbeddedResource on TextureResource Bitmap.Rotate resizes the texture TextureControlWidget has shortcut buttons for selecting a file, or color
38 Days Ago
merge from primitive/gameplay
38 Days Ago
techtree 2 progression gate workbench 3 (for now)
38 Days Ago
merge from primitive -> primitive_gm
38 Days Ago
Fix T2 tech tree appearing twice
38 Days Ago
added new mount art for static ballista
38 Days Ago
Fixed ram lighting enabled state not looking quite right.
38 Days Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
38 Days Ago
Cherry picking 111563
38 Days Ago
horse ragdoll tweaks
38 Days Ago
Throw when trying to destroy uninstantiated prefab Handle references in prefab variables to prefab root differently
38 Days Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
38 Days Ago
Fix oversight in aim time calculation
38 Days Ago
Fix tiger thinking someone is always aiming at him
38 Days Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
38 Days Ago
Merge from multi_auth_radius
38 Days Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
38 Days Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
38 Days Ago
Fix baseEntity.query returning client entities in editor
38 Days Ago
Added depth checks when writing to the Additional Flags buffer in the GBuffer pass
38 Days Ago
Update: ServerDemoPlayer - automatically validate the demo offsets if debug.json is available Tests: Recorded a single player session on craggy - no reported errors.
38 Days Ago
Compile shaders
38 Days Ago
adobe wall and gate bug fixes. frontier wall and gate gibs and lods.
38 Days Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
38 Days Ago
Compute Shader Skinning (#1786) Calculate skinning in compute shader instead of vertex shader
38 Days Ago
Remove these debug logs
38 Days Ago
Only find this attribute if we need it
38 Days Ago
SyncFlags.Interpolate, support for float, Vector3, Angles, Rotation, Transform (with internal interface right now)
38 Days Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
38 Days Ago
Update: FullServerDemos - add basic debug json packet logging I confirmed that my packet reconstruction goes wrong at some point, so now need this to help track down what logic is borked. Tests: recorded a short demo on craggy - got a valid debug json
38 Days Ago
Sam Site restricted
38 Days Ago
Swapped beehive prefab over to using new blockout
38 Days Ago
Fix blur/sharpen thinking the edge of the bitmap is the end Control widget tweaks
38 Days Ago
T1 Tech tree, relatively unchanged
38 Days Ago
Tweaked siege weapon constructables deploy volumes
38 Days Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
38 Days Ago
Merge from main
38 Days Ago
exported tiger prowl low/idle anims
38 Days Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
38 Days Ago
added new player loadout
38 Days Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
38 Days Ago
merge from med ak skin branch
38 Days Ago
Add counter to blackboard
38 Days Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
38 Days Ago
Merge from train_tunnel_altitude_2
38 Days Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
38 Days Ago
don't let ragdoll test convar try and ragdoll a client entity
38 Days Ago
Updated mounted ballista and ballista name and shortname Manifest
38 Days Ago
merge from primitive/deployable_ballista