255,288 Commits over 3,990 Days - 2.67cph!

2 Months Ago
Fix telephone using the numbered grid instead of letter grid
2 Months Ago
merge from main
2 Months Ago
Update: ServerProfiler.Core separates platform specific code Required for Linux support - still figuring out how to organize msbuild projects Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
2 Months Ago
Fixed methods being renamed OnDiedByPlayer
2 Months Ago
Update: Split into Core + DLL - Also added an empty linux project - Separated out platform specific code into WinDLL Tests: ran in unity couple times
2 Months Ago
test meshes
2 Months Ago
testing setup for fitting marching cubes to mesh
2 Months Ago
Various fixes about the colour buffer not being resized or copied correctly
2 Months Ago
Put debug spew behind convar Shader tweaks Not perfect yet, but definitely a step in the right direction https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_J85xCR3e3b.mp4
2 Months Ago
Citizen/animgraph: added 'static_pose' int parameter — set to '1' to display the A-pose but with open eyes. To be used when rendering item thumbnails.
2 Months Ago
New high-res cursors that fit the UI
2 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
2 Months Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
2 Months Ago
Rename Entity profiler back to OnKilled()
2 Months Ago
merge from main -> fix_telephone_grid
2 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
2 Months Ago
Arena 4 Upload meta https://sbox.game/facepunch/c_courtyard
2 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
2 Months Ago
Arena 4 finishing touches https://files.facepunch.com/louie/1b1211b1/sbox-dev_FLUVRvGaeQ.jpg https://files.facepunch.com/louie/1b1211b1/sbox-dev_JgO9Y8soQG.jpg
2 Months Ago
Have scientist try to guess your current location based on where they saw you last
2 Months Ago
Remove old DecibelsSlider and fix typo in the new one
2 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
2 Months Ago
Test special case with upgrading any / all connected to nop nodes Implemented Version 9 upgrader
2 Months Ago
Contest meta description + can upload image
2 Months Ago
backup ruins_e
2 Months Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. Remove leftover comment
2 Months Ago
Remove leftover comment
2 Months Ago
Only reset Batch Publish Org if currently set to local Check asset directly along with references assets when checking differences in Batch Publish. Resolves Facepunch/sbox-issues#7151
2 Months Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter.
2 Months Ago
Update ballista icon Changed siege weapon items selection panel
2 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
2 Months Ago
Added a fallback blit in cases where TAA is invalid
2 Months Ago
Added the RustTAA shader to the Always Included shaders list
2 Months Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
2 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
2 Months Ago
Manifest
2 Months Ago
Fixed catapult fire interaction available when looking at the wheels
2 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
2 Months Ago
Skybox material preview https://files.facepunch.com/matt/1b1211b1/sbox-dev_M57SmAq1uF.png
2 Months Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
2 Months Ago
merge from indirect_instancing
2 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
2 Months Ago
Male Head 02 & Female Body / Female_Head_01 and 02
2 Months Ago
Test for upgrading any / all nodes
2 Months Ago
Re-implement void task exception handling
2 Months Ago
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2 Months Ago
Make sure return values are actually returned
2 Months Ago
Merge from defaults
2 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
2 Months Ago
Merging new TAA implementation to main