242,841 Commits over 3,867 Days - 2.62cph!

3 Months Ago
standing stones Merge branch 'main' of sbox-hc2 bothy Merge branch 'main' of sbox-hc2
3 Months Ago
Bonemerge character mesh onto an invisible citizen
3 Months Ago
pixel shader
3 Months Ago
Better trace trajectory for melee weapons
3 Months Ago
Player Temp Push
3 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
3 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
3 Months Ago
Setup for all weapon rack variants
3 Months Ago
Drone temp model
3 Months Ago
Checking in pending changes before switching branch
3 Months Ago
Add methods for setting the player's main hand / off hand weapon, can do it from a GameObject, or a Prefab
3 Months Ago
Refactor AirMover / GroundMover to inherit BaseMover
3 Months Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
3 Months Ago
Fix [RequireComponent] on properties in derived types
3 Months Ago
Add dynamic crosshair
3 Months Ago
WIP Work in progress
3 Months Ago
GroundMover: implement MaxTurnSpeed
3 Months Ago
3 Months Ago
Leaderboard backup, run #13159
3 Months Ago
WIP aim pose system, starting with an editor to author poses
3 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
3 Months Ago
Swizzle vox import and center it on XY plane
3 Months Ago
Support .vox version 200 in modeldoc (although I don't see any format changes?)
3 Months Ago
Merge from main
3 Months Ago
Merge from monitor_loopping_gesture_fix
3 Months Ago
Merge from wiretool_spherecast_fix
3 Months Ago
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3 Months Ago
Merge from map_perf_fixes
3 Months Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
3 Months Ago
Automatically get the field offset of gameserveritem_t.HasSuccessfulResponse instead of hardcoding it
3 Months Ago
Change codegen to make interface classes partial Codegen Add ISteamMatchmakingServers.HasServerResponded() to partial class instead
3 Months Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
3 Months Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
3 Months Ago
Wall clip improvement tests WIP.
3 Months Ago
Better empty save check
3 Months Ago
Don't try to load save data that we know is empty
3 Months Ago
Make the main menu easier to see Created CharacterSave class with basic Character Select screen on Main Menu. Create Character button no longer instantly creates and instead has it's own menu. Can no longer edit properties after creation Save Player to Character file (OnDestroy) If you join a server and don't have a character selected, boot to character select, rejoining the server on select. If you're in the editor it will just select first character or create one for you. Characters Save and Load properly.
3 Months Ago
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending
3 Months Ago
Make voxel test scene a bit nicer to look at
3 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
3 Months Ago
[Pick] Add SceneCamera.InternalAttributes for things that should never be overriden [Pick] Add RenderAttributes.Remove [Pick] Child cameras in UpdateSceneCamera also gets parent camera attributes Remove renderhook hack on AmbientOcclusion, just pass attributes directly
3 Months Ago
Enable lingering on TCP channel Reload scene data on clients rather than disconnecting and rejoining when calling `Scene.Load` on a networked game
3 Months Ago
Allow voxel model to be transformed
3 Months Ago
Leaderboard backup, run #13152
3 Months Ago
Can change voxel size through Constants.VoxelSize
3 Months Ago
Cleanup
3 Months Ago
Fix nullable warnings Created StatusEffect GameResource and StatModifier components. Incoming/Outcoming damage affected by respective variables Implemented 4 different base stats that you can upgrade upon leveling up. Only Base Damage and Damage Reduction take affect at the moment. Added max upgrade amount for stats
3 Months Ago
Added drinkable radioactive water to new radtown S2P
3 Months Ago
Roller ball model
3 Months Ago
rollerball head vox