255,214 Commits over 3,990 Days - 2.67cph!

3 Months Ago
Added knight armour dlc 4k cinematic textures for media
3 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
3 Months Ago
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3 Months Ago
merge from qol_report_server_rules
3 Months Ago
merge from lake_fixes
3 Months Ago
merge from workshop_scene_update
3 Months Ago
merge from admin_prefabs
3 Months Ago
Updated knight armour dlc materials and textures
3 Months Ago
Leaderboard backup, run #16037
3 Months Ago
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3 Months Ago
Merge from magnetcrane_deathscreen
3 Months Ago
Merge from xmas2024
3 Months Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
3 Months Ago
Updated invisible admin cube + wall so they can be removed using ent kill
3 Months Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
3 Months Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
3 Months Ago
Added magnet crane avatar icon for death screen. Updated entity with prefab information.
3 Months Ago
merge from hexagontile_kill_fix
3 Months Ago
Disabled saving on hexagongrid.entity
3 Months Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
3 Months Ago
merge from socketmod_handles
3 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
3 Months Ago
Fixed melee vm hit block animations not playing
3 Months Ago
Revert "Fix undo for convert to prefab" This reverts commit da0efcc866f95b30fb02a988989ca165da263779.
3 Months Ago
Parent merge
3 Months Ago
Codegen
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Anim backups
3 Months Ago
Fix LINQ Exception when different typed objects are selected for inspection Fixes sbox-issues/issues/7106
3 Months Ago
Updated muzzle boost description
3 Months Ago
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3 Months Ago
Merge from delete_entity_by_id
3 Months Ago
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3 Months Ago
Merge from fishtrap_restart
3 Months Ago
Merge from clearUGCByPlayer_fix
3 Months Ago
Merge from version_auto_printout
3 Months Ago
Humans: added CrouchWalk_E & CrouchWalk_W
3 Months Ago
Humans: disabled AO proxy nodes now that AO proxy support has been removed
3 Months Ago
Fix undo for convert to prefab Fixes sbox-issues/issues/7009 This only converts the prefab back to an independent GO. It does not undo the creation of the prefab asset and that's good, I don't think we should ever delete files via undo.
3 Months Ago
Dont query for lobbies if we're in the screen for making a lobby
3 Months Ago
Run the version command on client startup
3 Months Ago
Show map title in round UI
3 Months Ago
Reverse footer elements
3 Months Ago
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3 Months Ago
Fixed main menu pointer events being kinda wonky
3 Months Ago
New session list and session creator, can tickbox friendsonly
3 Months Ago
primitive -> Aux2
3 Months Ago
Fixed weirdness when applying a door to the Siegetower
3 Months Ago
merge from clientserver_entityfinder_tool