242,801 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed TerrainTexturing error while in edit mode
3 Months Ago
merge from main -> monument_scenes
3 Months Ago
New playtest scene
3 Months Ago
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3 Months Ago
Hook visual logger to AI code and have it wrap ddraw
3 Months Ago
Wander component to help simplify mob state machines Use wander component in roller Make sure mobs are networked Roller should charge a bit beyond the target
3 Months Ago
Updated Chicken and Wolf ragdoll. Changed location of head collider on both chicken and wolf ragdolls. Updated chicken ragdoll character joint limitations.
3 Months Ago
Import HC1 water
3 Months Ago
More UI styling No Toast
3 Months Ago
Destroy voxel model on component destroy
3 Months Ago
Water barrel accepts radioactive water
3 Months Ago
Roller Update
3 Months Ago
Generate mesh collision for chunk mesh
3 Months Ago
Replace tree branch with tom's new model
3 Months Ago
branch Merge branch 'main' of sbox-hc2
3 Months Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
3 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
3 Months Ago
Add depletion stages to rock node
3 Months Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
3 Months Ago
terrain heightmap+splat
3 Months Ago
Add rock node, rock item
3 Months Ago
Inventory Saves/Loads with Selected Character. Replaced GiveItem with TryGiveItem. Added OverflowContainer Add Inventory separate from Hotbar. Giving items to the Hotbar will overflow to the Inventory (and vice versa). Can view inventory in TAB Menu Inventory HUD slots update properly. Other inventory fixes IsValid check for Local Player on Compass so there aren't errors on first load
3 Months Ago
Add item icon editor, tree node, tree branch item (pending model)
3 Months Ago
Update: Rewriting ServerInfo to use StringView for Tags This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far). Tests: Opened GameServer, observed list being populated and interactible.
3 Months Ago
Style tweak (oops)
3 Months Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
3 Months Ago
Basic compass
3 Months Ago
Tree and dead tree Merge branch 'main' of sbox-hc2
3 Months Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
3 Months Ago
Added body mesh back into prefab
3 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
3 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
3 Months Ago
Spawn world item over network
3 Months Ago
recompile player mat
3 Months Ago
Better world placement for node-created items Removed ruby animgraph, use code to spin world items around
3 Months Ago
Emission Mask
3 Months Ago
Add Wheel component for new roller model
3 Months Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
3 Months Ago
Fillwater command now supports radioactive water
3 Months Ago
Radioactive water will kill all plants in a planter when splashed
3 Months Ago
Add Rollerball component for the rollers https://files.facepunch.com/ziks/2024-08-13/sbox-dev_VQidCjB8ib.mp4
3 Months Ago
Update shaders with AO on lighting pass
3 Months Ago
Make ruby opaque for now
3 Months Ago
Get rid of some logging
3 Months Ago
planter splash check
3 Months Ago
Check for SSAOEnabled
3 Months Ago
Don't destroy the world item if we can't insert it into our inventory
3 Months Ago
Stub for shadow class, enumize lightflags Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true Iteration on screenspace shadows, make screenspace tracing work half res again Rebase fixes
3 Months Ago
Inventory Refactored to no longer use GameObjects/Components Add item stacking Minor fix post-rebase