255,260 Commits over 3,990 Days - 2.67cph!

2 Months Ago
Update Roughness_test
2 Months Ago
Sculpt backups
2 Months Ago
Xmas menu background video
2 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
2 Months Ago
Add roughness test scene, Compares if IBL GGX Filter matches reference
2 Months Ago
Clipping
2 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
2 Months Ago
Arena 4 updates
2 Months Ago
Arena 4 updates
2 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
2 Months Ago
Fix obsoletes
2 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
2 Months Ago
Check for array before lists when creating serialized collection - Fixes array properties (Broken by 3882ec7)
2 Months Ago
Fix Convert to/Break from prefab not updating Inspector (#1731) Fixes sbox-issues/issues/6596
2 Months Ago
Fix empty Brix error
2 Months Ago
merge from legacy_shelter_description_change
2 Months Ago
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2 Months Ago
merge from lanternfixes
2 Months Ago
merge from xmas2024
2 Months Ago
merge from xmas_light_uncrappification
2 Months Ago
battering ram - model update export
2 Months Ago
battering ram - updated animator to remove additional broken anim loop
2 Months Ago
updated battering ram anims
2 Months Ago
Renamed Inputs appropriately Creative Tab now selectable when given Creative Permissions Finished the CreativePanel, can now give yourself items if you have the proper permission CreativePanel BuildHash Use high-res font instead of pixel font, much more legible Use high-res font for text particles Update Inventory/ItemSlot styling Update GameMenuHeader styling Updated Permissions styling + OnOffSwitch styling Update Crafting Tab styling Update Purchase Land UI styling Update CustomTooltip styling Update VoicePanel styling Update SkillsPanel styling + more header tweaks QuestPanel styling and more Inventory+Permission styling Creative + Journal styling More HUD/GameMenu styling Main Menu + Popup + Fishing styling
2 Months Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
2 Months Ago
Brix format transition
2 Months Ago
merge from increase_vis_entity_buffer -> main
2 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
2 Months Ago
Improved gather, only select the objects we want Shader re-write, output object depth and buffer depth for debug
2 Months Ago
Didn't save Catapult.cs
2 Months Ago
New: Sharpmake setup (windows only) - Picking it as it knows how to generate cross-compile commands with clang. This will make linux dev easier Will do old solution file clean separately Tests: generated and built debug version of the dll Clean: removing old solution and projects Update: baby steps towards linux build - Moved the debug generation of sharpmake solution to Sharpmake/Build - Added Fastbuild for cross compilation support (as a quick hack, in theory MSBuild should be capable as well) - Added Linux related configs to sharpmake Tests: got it to recognize the target, but fails for missing toolchain - that's next
2 Months Ago
Scan for resource compilers on properties, try and compile images
2 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
2 Months Ago
Fix exposed property regression Better test for void task exception handling Don't spam debug info in deserializing benchmarks
2 Months Ago
Rewrite compiling to match delegate signature Pass parameters directly instead of allocating a dictionary
2 Months Ago
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2 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
2 Months Ago
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2 Months Ago
Renaming crouch to duck for consistency
2 Months Ago
First pass on scientists peeking out of tall and low cover
2 Months Ago
Cleaning up the last of the TAA code
2 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
2 Months Ago
Submitting new ballista rigs
2 Months Ago
Fix Convert to/Break from prefab not updating Inspector Fixes sbox-issues/issues/6596
2 Months Ago
merge from main
2 Months Ago
Updated ExperienceBar styling, VitalsPanel follows experience bar Updated PinnedRecipePanel position/styling Display crafting station in Pinned Recipe Unify all crafting UI panels Pinned Recipes now show recipes from all stations, telling you which station it needs to be crafted at
2 Months Ago
Don't read file twice in managed compile when there's a IResourceCompiler
2 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
3 Months Ago
handling item condition properly on ice sculpture deployables