243,047 Commits over 3,898 Days - 2.60cph!

3 Months Ago
Fix WorldPanel NRE (if the underlying panel gets deleted, somehow) Don't report TargetInvocationException, report its InnerException
3 Months Ago
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
3 Months Ago
Fix steam callback crash Fix text cannot be empty exception Remove Compiler.OnCompilePartialSuccess , don't load assemblies on compile fail, fixes BadImageFormatException Promote task exceptions to errors, instead of warnings
3 Months Ago
Initial commit test Make it not dumb ToString override Add name for debug Output addr
3 Months Ago
Fix exception with no camera
3 Months Ago
Some error reporting breadcrumbs/tag for identifying game package Breadcrumb pipeline creation to see what shaders crashing us
3 Months Ago
Running out of video and system memory is a fatal error
3 Months Ago
Leaderboard backup, run #12751
3 Months Ago
Move all terrain attributes into 1 structured buffer, create a Terrain class any shader can use to provide things like Terrain::GetHeight( worldPos ) Use an AssetPicker for browsing terrain materials instead
3 Months Ago
Fix possible project startup NREs
3 Months Ago
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3 Months Ago
Material stacks and weapon crate stack asset setups
3 Months Ago
Add pedal trike to vehicle whitelist
3 Months Ago
Remove cooldown on resize so it's snappier Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector. Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit Can remove from selection when CTRL selecting in tile list Can now MultiSelect from gizmos directly https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4 Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
3 Months Ago
soft bush rustle sounds have faster falloff
3 Months Ago
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3 Months Ago
Use is valid checks in rigidbody
3 Months Ago
Fix index out of range accessing backing data collision attributes
3 Months Ago
Apply aggregate tags in C# instead of this massive inline bind function
3 Months Ago
Fix creating contest not working Fix contest ratingbar guid always being the same Don't show future contests Contest list page
3 Months Ago
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
3 Months Ago
rename alley slope map
3 Months Ago
Allow new wolf to deal damage and drop a corpse
3 Months Ago
Fix NRE in SceneNetworkSystem.OnLeave
3 Months Ago
Bullets should ignore "playerclip" instead of "player_clip"
3 Months Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
3 Months Ago
Merge from event_record_pool_increase -> main
3 Months Ago
Increase EventRecord pool size from default of 512 -> 16k
3 Months Ago
few more ui fixes, update tutorial welcome text
3 Months Ago
Promoted to engine
3 Months Ago
Adding/Removing tiles by clicking on gizmos are part of the undo stack Tiles have their own Guid now. This does not get serialized and are assigned on load Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left LabelTextEntry text now updates when property updates (if it was edited elsewhere) Added "Selected Tile" section to Tileset Editor Inspector Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing Display [ReadOnly] Index in Selected Tile group Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size). Fixed can drag logic on Corners
3 Months Ago
blow pipe blowdart art
3 Months Ago
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
3 Months Ago
fixing some more ui issues in tutorial
3 Months Ago
Disable UsageChanged message - too spammy with more than 10 people playing
3 Months Ago
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3 Months Ago
More accurate terrain anchors for hill cliffs
3 Months Ago
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3 Months Ago
3 Months Ago
Draw selected widget above others Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid. Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
3 Months Ago
alley slope map updates, added frenzy letters, map settings, added the map to season 1
3 Months Ago
Jungle ruin stone albedo test
3 Months Ago
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3 Months Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
3 Months Ago
fixing ui issues with main menu and solo menu
3 Months Ago
Merge from fix_reserved_slots_expiry -> main
3 Months Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)