243,047 Commits over 3,898 Days - 2.60cph!
Fix WorldPanel NRE (if the underlying panel gets deleted, somehow)
Don't report TargetInvocationException, report its InnerException
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
Fix steam callback crash
Fix text cannot be empty exception
Remove Compiler.OnCompilePartialSuccess , don't load assemblies on compile fail, fixes BadImageFormatException
Promote task exceptions to errors, instead of warnings
Initial commit test
Make it not dumb
ToString override
Add name for debug
Output addr
Fix exception with no camera
Some error reporting breadcrumbs/tag for identifying game package
Breadcrumb pipeline creation to see what shaders crashing us
Running out of video and system memory is a fatal error
Leaderboard backup, run #
12751
Move all terrain attributes into 1 structured buffer, create a Terrain class any shader can use to provide things like Terrain::GetHeight( worldPos )
Use an AssetPicker for browsing terrain materials instead
Fix possible project startup NREs
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Material stacks and weapon crate stack asset setups
Add pedal trike to vehicle whitelist
Remove cooldown on resize so it's snappier
Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector.
Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit
Can remove from selection when CTRL selecting in tile list
Can now MultiSelect from gizmos directly
https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4
Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
soft bush rustle sounds have faster falloff
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Use is valid checks in rigidbody
Fix index out of range accessing backing data collision attributes
Apply aggregate tags in C# instead of this massive inline bind function
Fix creating contest not working
Fix contest ratingbar guid always being the same
Don't show future contests
Contest list page
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
Allow new wolf to deal damage and drop a corpse
Fix NRE in SceneNetworkSystem.OnLeave
Bullets should ignore "playerclip" instead of "player_clip"
Add ParticleTrailRenderer, TrailRenderer components
Add a margin to the right of component sheet, to accommodate the scrollbar
Merge from event_record_pool_increase -> main
Increase EventRecord pool size from default of 512 -> 16k
few more ui fixes, update tutorial welcome text
Adding/Removing tiles by clicking on gizmos are part of the undo stack
Tiles have their own Guid now. This does not get serialized and are assigned on load
Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left
LabelTextEntry text now updates when property updates (if it was edited elsewhere)
Added "Selected Tile" section to Tileset Editor Inspector
Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing
Display [ReadOnly] Index in Selected Tile group
Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size).
Fixed can drag logic on Corners
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
fixing some more ui issues in tutorial
Disable UsageChanged message - too spammy with more than 10 people playing
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More accurate terrain anchors for hill cliffs
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Draw selected widget above others
Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid.
Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks
https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
alley slope map updates, added frenzy letters, map settings, added the map to season 1
Jungle ruin stone albedo test
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Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
fixing ui issues with main menu and solo menu
Merge from fix_reserved_slots_expiry -> main
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot
Fixed a player able to use expired reservation to join (incase the first fix doesn't work)