134,207 Commits over 4,262 Days - 1.31cph!

4 Months Ago
deleting annoying name conflicts
4 Months Ago
First pass WIP supplies shop structure
4 Months Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
4 Months Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
4 Months Ago
Move player visibility position back to the head bone
4 Months Ago
PT Boat Collision Pass
4 Months Ago
full fix the NRE
4 Months Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
4 Months Ago
fix for pooled random bone rotations on mannequin
4 Months Ago
Fixed newly introduced TriggerParentEnclosed NRE
4 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
4 Months Ago
Merge: from main
4 Months Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
4 Months Ago
working on chainsaw attack animations
4 Months Ago
added player update anim settings preset
4 Months Ago
merge from translation_breaking_mods_fix
4 Months Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
4 Months Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
4 Months Ago
Splat stuff
4 Months Ago
Splat blockout
4 Months Ago
Fix wearables with random parts/colours not working on mannequins
4 Months Ago
Prefabbed supplies barge for working on
4 Months Ago
merge from floating cities into medical bay props subbranch to get everything up to date
4 Months Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
4 Months Ago
Minor cleanup Remove DDraws
4 Months Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
4 Months Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
4 Months Ago
better defaults for pos/dir influences vars
4 Months Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
4 Months Ago
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4 Months Ago
Medical bay container collision
4 Months Ago
Fix being able to see nametags through water.
4 Months Ago
Merge from boat_building
4 Months Ago
medical bay container LODs
4 Months Ago
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4 Months Ago
Apply new changed script to the wall fluorescent light
4 Months Ago
Walllight now refreshes growables
4 Months Ago
merge from string_lights_fix_2
4 Months Ago
Remove rounded foundaction block from planner list
4 Months Ago
updated wallcabinet lock positon
4 Months Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
4 Months Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
4 Months Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
4 Months Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
4 Months Ago
Tweak dismount positions for steering wheel for more lenient mounting
4 Months Ago
First pass medical bay container shell plus materials
4 Months Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.