254,990 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Remove legacy PackageFindResult Filter exclusive tags properly Find returns a property list Show property tags on browse pages
3 Months Ago
WIP
3 Months Ago
Fix anim montage generation not properly ignoring locomotion anims
3 Months Ago
SimpleBuildingBlock upgrading wip
3 Months Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
3 Months Ago
Rename CNavMeshCachedData -> CNavMeshHeightFieldData
3 Months Ago
Fix wolves suddenly stoppinng when fleeing
3 Months Ago
More resilient native memory pooling
3 Months Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
3 Months Ago
Cleanup player tokens Remove unused find pages Add PackageTypeTagDefinition Add <Modal> component Add package type tag editor Expose property tags in the package editor
3 Months Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
3 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
3 Months Ago
3 Months Ago
Merge from main
3 Months Ago
Double the warning radius, only show turret marker if hostile.
3 Months Ago
Remove unused table Cleanup old game sessions Fix session update logic Fix first login metric
3 Months Ago
Leaderboard backup, run #15629
3 Months Ago
Simplify mirror component, use fixed render target size to show that we can
3 Months Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
3 Months Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
3 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
3 Months Ago
Stop "active sound handle count" spam
3 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
3 Months Ago
merge from qol_variable_zoom_scope -> main
3 Months Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
3 Months Ago
Organisation -> Organization where necessary Resolves Facepunch/sbox-issues#6822
3 Months Ago
merge from main -> aux3
3 Months Ago
merge from qol_variable_zoom_scope -> main
3 Months Ago
Support drag data for GameObjectControlWidget, resolves Facepunch/sbox-issues#6998 https://files.facepunch.com/tony/1b2311b1/sbox-dev_xLjcpe9xed.mp4
3 Months Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
3 Months Ago
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002
3 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
3 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
3 Months Ago
Fixed T1 shell ejection not working.
3 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
3 Months Ago
Leaderboard backup, run #15620
3 Months Ago
Leaderboard backup, run #15619
3 Months Ago
Speed up stats/batch
3 Months Ago
Removed debug
3 Months Ago
Removed old commented-out code
3 Months Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
3 Months Ago
Fix error when total/facet not requested !
3 Months Ago
Split the find query
3 Months Ago
REVERT REVERT REVERT
3 Months Ago
Cache testing
3 Months Ago
Fixed ore tests following the recent hot spot changes
3 Months Ago
Ores test compile fix
3 Months Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
3 Months Ago
merge from main
3 Months Ago
Make navmesh generator pools static Pool memory for native tile heightfields