254,760 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002
3 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
3 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
3 Months Ago
Fixed T1 shell ejection not working.
3 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
3 Months Ago
Leaderboard backup, run #15620
3 Months Ago
Leaderboard backup, run #15619
3 Months Ago
Speed up stats/batch
3 Months Ago
Removed debug
3 Months Ago
Removed old commented-out code
3 Months Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
3 Months Ago
Fix error when total/facet not requested !
3 Months Ago
Split the find query
3 Months Ago
REVERT REVERT REVERT
3 Months Ago
Cache testing
3 Months Ago
Fixed ore tests following the recent hot spot changes
3 Months Ago
Ores test compile fix
3 Months Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
3 Months Ago
merge from main
3 Months Ago
Make navmesh generator pools static Pool memory for native tile heightfields
3 Months Ago
Order categories by title Save categories upwards, include parent categories Replace facets with categories, store simpler, use packagetype to return categories, return facet results as tree Filtering by category works
3 Months Ago
First fix map override task when using launcharguments.map Testing with handshake process fixes if host changes during handshakes... Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that More fixes Some cleanup More cleanup, early out if disbaned or toxic
3 Months Ago
Fixed .config files not being added to appropriate string table for clients to receive changes
3 Months Ago
Package type category editor
3 Months Ago
Leaderboard backup, run #15605
3 Months Ago
merge from qol_dropbox_new_slots -> main
3 Months Ago
Fix item filter on mailbox input
3 Months Ago
Fix mailbox loot panel after splitting into two inventories
3 Months Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
3 Months Ago
Rewrite FFT Wave, wip
3 Months Ago
Internal CommandList with calling action directly Temp pass RenderEffect inside the command list directly
3 Months Ago
Add Graphics.ResourceBarrierTransition supports transitioning Textures and ComputeBuffers states currently, e.g if you wanted to signal a resource should be readable in fragment after a compute write to it
3 Months Ago
Merge from discofloor_rotation
3 Months Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
3 Months Ago
Merge from shields
3 Months Ago
Fixed noclipping breaking held entities entirely
3 Months Ago
Removed flat fuel consumption when triggering the battering ram
3 Months Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
3 Months Ago
Fixed battering ram firing replication
3 Months Ago
- Add purchased items to purchase history - Changes to protobufs
3 Months Ago
- Some initial protobufs - RPC setup
3 Months Ago
merge from ocean-edges-issue
3 Months Ago
merge from main -> aux3
3 Months Ago
Sandbox Tool assets csontraints UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
3 Months Ago
drawbridge lods and ladders
3 Months Ago
mitigate water Z-fighting with terrain at shore
3 Months Ago
merge from siege_weapons
3 Months Ago
Final final final water tweaks (final)
3 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
3 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup