243,547 Commits over 3,898 Days - 2.60cph!

4 Months Ago
m9 bayonet texture updates
4 Months Ago
set dressing progress backup
4 Months Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
4 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
4 Months Ago
Remove transition times on cuffs VM deploy state animations to fix visual state bug
4 Months Ago
Fix minimap/bombsite labels
4 Months Ago
Animations
4 Months Ago
Move PlayerColor to PlayerState (Closes Facepunch/sbox-hc1#148)
4 Months Ago
blunderbus admire animation edited
4 Months Ago
Update Facepunch.ActionGraphs * Optimization when cloning * Nicer error messages with invalid pure methods (Facepunch/sbox-issues#5743)
4 Months Ago
radhouse apartments and radiator collision fix
4 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
4 Months Ago
4 Months Ago
Cache ExposedProperties
4 Months Ago
Cash grab can support 10v10
4 Months Ago
Added new remove hood and cuffs radial icons
4 Months Ago
Update particle_rock_burst.prefab
4 Months Ago
Update particle_bug_splat.prefab
4 Months Ago
Merge Bikes -> main
4 Months Ago
Fixed bikes drifting slowly when idle and awake
4 Months Ago
Dragonfly
4 Months Ago
m9 bayonet world model and lods https://sbox.game/facepunch/w_m9bayonet
4 Months Ago
WIP description
4 Months Ago
Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506)
4 Months Ago
ByteStream Rewrite (#1610) * Added failing ByteStream stress test * Rewrite ByteStream to use Span / ReadOnlySpan where possible
4 Months Ago
Start pending components before physics step - fixes physics step running before joints are created
4 Months Ago
Merge from main
4 Months Ago
set dressing progress backup
4 Months Ago
Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609) https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png
4 Months Ago
GameObjectSystem metrics
4 Months Ago
Fix SoundEvent.GetNextSound random not using the full range of sounds
4 Months Ago
Fix NRE in Collider.RebuildImmediately
4 Months Ago
Fixed showing any old weapon as a marker
4 Months Ago
Demote spawn point error to a warning
4 Months Ago
More fixes
4 Months Ago
merge main -> Aux2
4 Months Ago
Fix NRE in AimWeaponComponent
4 Months Ago
PlayerAvatar NRE fix
4 Months Ago
merge from demo_map_nre_fix
4 Months Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
4 Months Ago
Remove unwanted transition
4 Months Ago
Replace the player's name with the player's steam persona (#146)
4 Months Ago
merge from fix_runtime_profiling_update -> main
4 Months Ago
Fix update, late update, physics & fixed update counters not being reset on the server
4 Months Ago
DynamicSceneObject can take vertex span instead of one at a time
4 Months Ago
Merge Bikes -> main
4 Months Ago
Fixed sidecar wheel visual trouble
4 Months Ago
CPU fires more accurately at revealed bugs
4 Months Ago
Process particles in a GameSystem, all at the same time, to benefit from multithreading
4 Months Ago
Started support for CPU Board/Opponent CPU Boards save their bug references properly CPU Opponents now attack on their turn, chosing a random weapon when attacking.