125,568 Commits over 4,171 Days - 1.25cph!

6 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
6 Months Ago
Implement list pooling into FastIK
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Tweaked corpse decay durations
6 Months Ago
Smaller fridge corpse
6 Months Ago
Corspes do not spawn from decay damage
6 Months Ago
Fast IK code cleanup + namespace change
6 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
6 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
6 Months Ago
Legacy furnace corpse
6 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
6 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
6 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
6 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
6 Months Ago
Fridge corpse Fixed fridge gibs not using skins
6 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
6 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
6 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
6 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
6 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
6 Months Ago
Merge: from main Tests: none, no conflicts
6 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
6 Months Ago
Added newly baked AO to long tshirt
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
6 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
6 Months Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
6 Months Ago
main -> vines
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
6 Months Ago
range_volumes -> main
6 Months Ago
Readjusted HBHF sensor visual size
6 Months Ago
Fix deploy guide renderer NREs
6 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
6 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
6 Months Ago
Fixed tesla coil visualisation
6 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
6 Months Ago
Update store icon
6 Months Ago
merge from softcore_update
6 Months Ago
main -> range_volumes
6 Months Ago
Fixed corpse repositionning failing
6 Months Ago
import option tweak to watertight hatch spec map
6 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
6 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
6 Months Ago
Merge: from main Tests: none, no conflicts
6 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
6 Months Ago
Fixing skinning for outbreak scientist
6 Months Ago
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