243,562 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Don't tint the bugs to their colour anymore. Reposition body in prefabs, give each proper colliders Determines head/body/corner/tail pieces and the needed rotational offset
4 Months Ago
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4 Months Ago
fix compile error
4 Months Ago
Fix game_text crashes
4 Months Ago
Fix Component being decorated with IUpdateSubscriber, IFixedUpdateSubscriber (making it useless)
4 Months Ago
Fixed fucked ambient lighting
4 Months Ago
caterpillar origin
4 Months Ago
Added BugListSegment to BugListEntry Hovering a BugListSegment highlights the segment on the board if visible (and shows its inspector) Assign categories to Bug GameResource Rename Bug -> BugResource Rename Weapon -> WeaponResource BugResource now has definitions for different body part prefabs. PlacingInput now determines which prefab to use on each cell when placing. Fixed issues with calculating segment rotation on creation.
4 Months Ago
Add start and end loop points to sound meta
4 Months Ago
radhouse apartment props
4 Months Ago
Don't do MakeNameUnique() if we have > 100 siblings, don't always create a hashset Lets cache TypeLibrary.GetTypes( t ) - and invalidate when things change - this significantly improves TypeLibrary performance
4 Months Ago
Add some logging to help investigate #142
4 Months Ago
Completely remove the locking from Performance.Scope
4 Months Ago
Fix "Value cannot be null." when ControlWidget cannot be created for property
4 Months Ago
Benchmark fullscreen is borderless
4 Months Ago
Change default of gmod_uncache_test to -2 I need to verify the changelevel crashes are caused by this.
4 Months Ago
Fixed nextbot deaths counting twice for npc_maker Restore game_text rendering same text channel multiple time Block "Miscellaneous Symbols and Arrows" unicode block in server browser Free font materials & textures on disconnect
4 Months Ago
Melee weapon - M9 Bayonet model only https://sbox.game/facepunch/v_m9bayonet
4 Months Ago
Possible fix for crash when removing cameras/devices
4 Months Ago
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4 Months Ago
Fix shaky pinch zoom Fix map position changing at the end of a pinch zoom
4 Months Ago
frontier hatchet rig tweaks, initial burstcloth setup
4 Months Ago
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4 Months Ago
hook up manager prefabs
4 Months Ago
4 Months Ago
Make NodeBinding.FromMethodBase exceptions into binding errors
4 Months Ago
Merge Travelling Vendor -> Main
4 Months Ago
zombie
4 Months Ago
material stack and watertote update and addition
4 Months Ago
Optimize performance scope to not lock, not create Use custom implementation of .HasFlag for mostly unnessecary optimization ( .Contains() ) Micro optimization, use RenderAttributes.SetComboEnum<T> instead of SetCombo (avoid boxing) Avoid creating a Func when getting friend state avoid creating an array when iterating CircularBuffer Fix player count in GameLobbyGroup Fix warnings This stops the creation of boxed steamids, somehow
4 Months Ago
Return out of death
4 Months Ago
legs
4 Months Ago
Check if we have someone around before dying Swapped to pattern matching
4 Months Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
4 Months Ago
caterpillar
4 Months Ago
Fix player scores not working #140
4 Months Ago
Clearer exceptions
4 Months Ago
merge from demorecorder_ui_improvements
4 Months Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
4 Months Ago
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
4 Months Ago
merge from main
4 Months Ago
Pick further away points to align to
4 Months Ago
Remove smoothing pass for alignment
4 Months Ago
Allow late joiners in casual defuse
4 Months Ago
Use Network.Active check to determine if we should network spawn or assign ownership
4 Months Ago
Ensure we properly network ownership changes during network orphaned actions
4 Months Ago
Increased radius check
4 Months Ago
lod distances, lod4 stays longer
4 Months Ago
tweaked emissive indicators so they dont pixelate at range
4 Months Ago
Enum and List control widgets can't be edited when readonly