244,565 Commits over 3,898 Days - 2.61cph!
Play radio sound for thrown grenades
Fix NRE in RoundStateDisplay
Fix ScoreboardRow NRE
Make scoreboard rows smaller
Minimap background blur
Always center round state
Fix GetPlayerName exception
Hide invis players on minimap
Slim down system chat messages
Bug squashing
- Fixed NREs in ScoreboardRow
- Fixed another minimap NRE
- Minimap NRE checks
- SpectateSystem NRE fix
textured tricycle with LODS
message panel
fix bug with card type element styles not refreshing
use async to resolve events
Adjust m700 hold position
Stop running a bunch of player movement code for all remote players
Use IPawn.IsPossessed for player marker display check instead
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state.
Locked handcuffs can't be removed from belts.
Added ItemModRestraint
Don't spectate our own invisible pawn when joining mid game
Remove MarkerFrame.Trace, replace it with MarkerFrame.MaxDistance, grenade markers fade out at a set distance
We need to ragdoll on all clients actually
Add USP (SD)
Adjust outline slightly
Add team join chat messages
Fixed jank with grenade throwing
Further work on M700, balance pass, scope zoom NRE fixes, new sound
Headshot damage is 2x instead of 1.5x
Assign teams on join, fix players not facing spawnpoint rotation
update no build volume at train_tunnel_double_entrance_b
merge from meshlod converter
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
merge from ShelterColliderFix
merge from ScrapHeliSpeedoFix
merge from solarpanel_damagepickup
merge from teslacoil_clippingexploit_fix
merge from meshlod converter
RendererLOD conversion fixes
Added ItemModForceSelectFromBelt and related implementation.
Leaderboard backup, run #
12162
Allow handcuffs to be applied to wounded players
Merge from fishing_changes_june_24
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
Revert the chair prefabs, they were just for demonstration
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters
Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets
Fixed both menu options not working Undo properly
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
M700, stub for ScopeZoomFunction
Zoom & Aim Dampening
FInalize scopezoomfunction, scope shader
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
Merge main -> HeliDrivingImprovements
Fixed fish trap not being able to accept whole fish as bait
Fish trap can no longer catch the same fish being used as bait
Fixed fish trap result item not stacking correctly
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