244,570 Commits over 3,898 Days - 2.61cph!
Rename unassigned team back to unassigned (rather than spectator)
Scoreboard styling tweaks
Buncha movement fixes.
Adjusted a few things to work around the legacy code that messes with PFX.
These shouldn't need to be [Broadcast] as called from Respawn which is already broadcast to everyone
Update Outfit if team changes
Scoreboard BuildHash includes grouped players, should hopefully fix spectator list bug
Sort scoreboard by score
Team score display in round state
Added wire slack support to christmas lights
Work In Progress - SSAO post process
SSAO, normal reconstruction (simple and improved methods), various controls
Leaderboard backup, run #
12148
Don't auto-pickup weapons if we have a weapon in that slot. Don't try to auto-pickup weapons if we aren't the host
Add this early return even earlier before <style> tag because if Player is null it will error
Potential NRE in OnDeployed - but why could PlayerController be null here?
Disable spectate freecam by default (duh)
final blockout of he_grenade
Merge branch 'main' of sbox-hc1
Hide defuse/bomb indicators if not correct team
Fix invis missing from RenderExcludeTags
Give everyone a defuse kit for now
OnPlayerKilled respects headshots, show headshot icon in kill feed
Renamed teams, upped distance for all gun sounds
Adjustments for the new script edits.
Fix equipment overlay NRE
Bomb carrier nametag
Make team display color more opaque
Show all player nameplates when spectating
Which naughty boy lowered UseDistance
card event types
card event text
card type tooltip
tooltip description
Show unassigned separately in scoreboard
Basic equipment overlay (plant/defuse)
Crate and crate stack dev
Merge branch 'main' of sbox-assets
Ladder dev files
Show armor donut, but make it less opaque at 0
Swap ping & equipment cols on scoreboard
Round state display / teams fixes, show bomb carrier on there too
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
Display player's team always on the left
Fix scoreboard alignment
Shorten some game status texts
Scoreboard bomb & defuse kit indicators
Scoreboard tweaks
Removed code that was fucking weapon acquisition up (my bad)
Fixed bomb site A plant zone
Add grenade explode sound
Fixed minimap NRE for markers that aren't the player
Fixed some pickup nuances
Added HE grenade
Fixed melee weapon NRE
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
Use Invis tag for teamless/spectate body hiding
some extra breeze block piles for set dressing