244,564 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Reduce F15 flyby volume by 45%
6 Months Ago
forgot the shotgun adjustments
6 Months Ago
more rebalancing grenades aren't OP anymore movement speed penalties reduced per weapon
6 Months Ago
added first pass roofing asphalt mat for Radtown use.
6 Months Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
6 Months Ago
Merge from main -> qol_building_blocked_visual
6 Months Ago
Hammer: Option for placing objects using bounds bottom as origin for when you want to disable it
6 Months Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
6 Months Ago
radtown gate bug fixes, collision, lods
6 Months Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
6 Months Ago
merge from samsite_togglemode
6 Months Ago
merge from paint_qol
6 Months Ago
Can't believe this happened again
6 Months Ago
weapon speed penalties
6 Months Ago
Don't shrink chatbox items Toast draws over nametags
6 Months Ago
Start hooking up smoke grenade (just need effect). Implement IsPurchasable on WeaponData. Smoke grenade is not purchasable right now
6 Months Ago
weapon balancing
6 Months Ago
Removed some gumf and re-enabled range check Ditto
6 Months Ago
Expose headshot multiplier for design
6 Months Ago
Couple of fixes
6 Months Ago
Fix autoplant obscuring other use key interactions
6 Months Ago
Update asset_zoo.scene
6 Months Ago
more dev models
6 Months Ago
Network TimeSinceDefuseStart - fixes progress bar on defusing
6 Months Ago
Basic defuse wire visuals, sync defuse progress bars properly
6 Months Ago
Work In Progress - Added features, UI layout, general code changes Added Denoising, improved code generally, UI changes.
6 Months Ago
Add sounds to the buy menu when buying stuff
6 Months Ago
Scale equipment icons down inside buy menu Display defuse kit icon in bottom right if player has one in inventory
6 Months Ago
Props folder, second pass converting to MeshLOD
6 Months Ago
Gotta do auto-crouch when planting this way because tags aren't networked like that (so only host would auto crouch when planting) - use the tag "planting" on the weapon because that is bound to IsPlanting (host synchronized var) Fix a connection crash when planting bomb because can't [Sync] a component (needs better handling at s&box level)
6 Months Ago
Speed penalty only applies to walking
6 Months Ago
Scale playerrole so it sits in line with other elements
6 Months Ago
Killfeed padding tweak
6 Months Ago
Add Weapon.SpeedPenalty, hook it into movement
6 Months Ago
Fix door sounds - host plays sounds via RPC
6 Months Ago
Make players crouch while planting
6 Months Ago
Scoring for bomb planter
6 Months Ago
Make equipment overlay show again
6 Months Ago
Implement score for defuser, defusing team, and planting team (but not planter yet)
6 Months Ago
Autoswitch to bomb when pressing use inside a bombsite
6 Months Ago
When you throw a grenade, try to switch to weapons in the following order: Primary, Secondary, etc instead of just switching to (usually) the knife
6 Months Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
6 Months Ago
Different toast types for team wins
6 Months Ago
Use GiveCash with negative value instead of set Balance directly (dunno how this worked as setter is private?!) Force on explosions. Fix networking issues with grenades - properly remove grenade (on host) after throw. Only update explosion logic on host then broadcast explode
6 Months Ago
Correctly hide the progress bar when unlock minigame finishes successfully
6 Months Ago
Show deaths from bomb on killfeed
6 Months Ago
Update defuse kit owned status correctly
6 Months Ago
Update vitals on life state change
6 Months Ago
Center scoreboard correctly
6 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.