244,569 Commits over 3,898 Days - 2.61cph!
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
Merge main -> HeliDrivingImprovements
Fixed fish trap not being able to accept whole fish as bait
Fish trap can no longer catch the same fish being used as bait
Fixed fish trap result item not stacking correctly
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Updated the bait value of the unused berrry items
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Merge from hackweek_renderlod_collapse
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states
RendererLOD will no longer collapse a renderer with multiple empty states
Solar panels no longer take damage when picked up
Trying steam overlay URLs again
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
Merge from meshlod_converter
Update MaterialSetup to not target children if we convert to a MeshLOD
Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
Label bombsite and buyzones
merge from allow_barricades_monuments -> aux2
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Merge from main -> allow_barricades_monuments
minimap spectating improvments
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
Make use of UseAnimGraph, removed Rigidbody from Player's body
Don't allow shooting corpses
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
Give bots fun names so I can tell them apart
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
Add third person camera mode (spectate only atm), cut to on death
Can't use IsSpectating inside Respawn because LifeState might not've synced yet
Fixed crashes when point_template is used improperly
Delete duplicate build scripts that don't really work too well
Expose steamworks.GetList/FileInfo to serverside
Kleiner model with merged animations
Vortigaunt models with merged animations
Include Episode 2 floor turret models for its skins & gibs
Enable Episodic behaviors for vortigaunts
merge from main -> allow_barricades_monuments
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Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
merge from teslacoil_igniter_heal
merge from wire_slacking/tip
merge from qol_queue_rejoin_timer
merge from wire_slacking/christmaslights
Scoreboard alignment tweaks
This should reset doors to their default state when a round starts
Fixed another two possible errors
Fixed File not found (Marker.razor.scss)