244,569 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
6 Months Ago
Merge main -> HeliDrivingImprovements
6 Months Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
6 Months Ago
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6 Months Ago
Updated the bait value of the unused berrry items
6 Months Ago
Merge from hackweek_renderlod_collapse
6 Months Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
6 Months Ago
Solar panels no longer take damage when picked up
6 Months Ago
Trying steam overlay URLs again
6 Months Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
6 Months Ago
Merge from main
6 Months Ago
Merge from meshlod_converter
6 Months Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
6 Months Ago
Remove size from buyzone
6 Months Ago
Label bombsite and buyzones
6 Months Ago
merge from allow_barricades_monuments -> aux2
6 Months Ago
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6 Months Ago
Don't rotate if dead
6 Months Ago
Merge from main -> allow_barricades_monuments
6 Months Ago
minimap spectating improvments
6 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
6 Months Ago
Make use of UseAnimGraph, removed Rigidbody from Player's body
6 Months Ago
Don't allow shooting corpses
6 Months Ago
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
6 Months Ago
Give bots fun names so I can tell them apart
6 Months Ago
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
6 Months Ago
Merge from paint_qol
6 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
6 Months Ago
Forgot keybind
6 Months Ago
Add third person camera mode (spectate only atm), cut to on death
6 Months Ago
Can't use IsSpectating inside Respawn because LifeState might not've synced yet
6 Months Ago
Fixed crashes when point_template is used improperly Delete duplicate build scripts that don't really work too well Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts
6 Months Ago
merge from main -> allow_barricades_monuments
6 Months Ago
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
6 Months Ago
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
6 Months Ago
merge from teslacoil_igniter_heal
6 Months Ago
merge from wire_slacking/tip
6 Months Ago
merge from qol_queue_rejoin_timer
6 Months Ago
merge from wire_slacking/christmaslights
6 Months Ago
merge form paint_qol
6 Months Ago
Final(?!) fix
6 Months Ago
Scoreboard alignment tweaks
6 Months Ago
This should reset doors to their default state when a round starts
6 Months Ago
Fixed another two possible errors
6 Months Ago
NRE fix in MeleeFunction
6 Months Ago
Fixed File not found (Marker.razor.scss)
6 Months Ago
Tread fix