133,313 Commits over 4,262 Days - 1.30cph!

8 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
8 Months Ago
merge from jungle_dlc
8 Months Ago
jungle_dlc -> jungle_update
8 Months Ago
LS updates and S2P
8 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
8 Months Ago
▇▍▋▊▋▄ ▋▍▉▄▆ ▍▍▊▇▇▅
8 Months Ago
▋ ▊▄█▆▆▆ ██▊▉ ▅▆▅▊, ▋▋▇▊▋ ▇▄▅▅█▄ ▅▌▄▍█/▉▇▇ ▊▍▌▌█▌
8 Months Ago
▆▇▇▆▌▇ ▌▍▇▇ ▌█▉▊▍ ▄▇▋▊▇▅
8 Months Ago
▋▄▊▄▇█ ▇█▆▍ ▄▊ ▍▅▆ █▍▅▊ ▍▄▉▌█ ▆▋█ ▉█▇▊▄▉
8 Months Ago
▆▌▍▋▍▉▍ #▍ ▄▉ ▇▌▆ ▊▉▌ ██▉▉▍▇
8 Months Ago
▊▉▆▉█▋█ █ ▍▆ ▊▄▉ ▄▌▆ ▄▌▉▆▋▄
8 Months Ago
Try to fix VPC builds on Linux/OSX
8 Months Ago
reverted a sewer exit env volume override in compound scene
8 Months Ago
excavator scene2prefab
8 Months Ago
converted env volumes of the excavator
8 Months Ago
fixed some zfighting on jungle_ruins_e structure
8 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
8 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
8 Months Ago
fixed a legacy rotation leftover on armored steps block
8 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
8 Months Ago
jungle storage lods and gibs
8 Months Ago
Submitting wood armour 3rd person updated skinning
8 Months Ago
Updating skinning for wood armour gloves
8 Months Ago
tiger sounds
8 Months Ago
merge from underwater-effects
8 Months Ago
disable material/rig/animation import on new river mesh
8 Months Ago
merge from jungle_update
8 Months Ago
configurable caustics chroma separation, shader adjustments
8 Months Ago
jugnle wallpapers materials and icons
8 Months Ago
Fixing skinning for outbreak scientist
8 Months Ago
▇█▋▆▆ ▄█▇▋ ▌▌▋▊
8 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
8 Months Ago
Excluded rock and jungle rock from stand type weapon racks
8 Months Ago
Some shader tests
8 Months Ago
converted wooden buildings and dredge used in bandit town monument
8 Months Ago
converted wooden buildings used in stables and fishing village monuments
8 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
8 Months Ago
converted airfield hangars
8 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
8 Months Ago
office building and industrial buildings converted, including prefab variants
8 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
8 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
8 Months Ago
caustics modulate sun light color rather than add separately
8 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
8 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
8 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
8 Months Ago
merge from jungle_dlc
8 Months Ago
merge from jungle_dlc
8 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
8 Months Ago
█▅▇▆ ▇▇▊▆▉▇▍▄