244,583 Commits over 3,898 Days - 2.61cph!

6 Months Ago
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6 Months Ago
Temp disable anything that may be desynchronizing physics values
6 Months Ago
fix pivot points on half pieces
6 Months Ago
UI fixes
6 Months Ago
More maze chunks Move camera further back Make maze size grow non-linearly
6 Months Ago
Update Facepunch.ActionGraphs
6 Months Ago
tyre obstacle changes
6 Months Ago
Restructuring
6 Months Ago
Validate download size in CodeArchive test
6 Months Ago
Fixed argument exceptions in dictionary
6 Months Ago
6 Months Ago
Failing test for delegate type with multiple out parameters Expression graphs can implement delegates with multiple out parameters
6 Months Ago
Retry downloads 3 times on non success status error
6 Months Ago
Move packets per type from JSON to seperate CSV
6 Months Ago
Added range info to the seismic sensor item information panel UI
6 Months Ago
Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool Added "content_descriptors" to steamworks.FileInfo result It is a table of possible values: "general_mature", "gore", "suggestive", "nudity", "adult_only", Rework Portal Rocket Turret targeting to make the SetTarget input work Do not prevent C_BaseAnimating entities from rendering if sequence = -1 Change Matrix memory management to match Vector/Angle This aims to fix stuttering when GCing lots of matrices, for example in rendering hooks. Hammer: Fixed "Point At" writing to "angles" instead of the selected KV Do not run animations on prop_prisoner_pod if its empty Apparently it has "high network usage". Do not fully disable the crosshair if player is dead This change will make the crosshair appear when spectating players in first person, or when flying around in spectate mode and cl_observercrosshair is set to 1 (default) Fixed a memory leak with serverlist.Query More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
6 Months Ago
Added sv_npc_full_pvs_checks (Default to 1) Change "Filter" label on console to better represent what it does Make sure CL Lua entities are initialized before processing net messages Fixed a crash due to recent changes when net messages sent to client too early Rework player name retrieval for player disconnection chat message Fixes the message sometimes not appearing, due to the player object being gone too soon. Fix NPCs being sometimes blind due to recent changes Fixed a crash with Hammer Model Viewer and bad models Middle mouse click for DColorCube/Mixer to reset to convar defaults Adds DColorCube.Get/SetDefaultColor Adds DSlider:ResetToDefaultValue (Was previously exclusive to DNumSlider) Increase the limit of ManipulateBoneScale to 512 (from 32) Display SENT/SWEP usage info in spawnmenu tooltip https://files.facepunch.com/rubat/2024/May02-67-YearlyElk.png Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps.
6 Months Ago
Bind fpxr compositor and add everything we should need to start submitting
6 Months Ago
RenderTarget -> Compositor
6 Months Ago
Fixed broken Rowboat prefab
6 Months Ago
Removed rubbish
6 Months Ago
Fixed broken rowboat prefab
6 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
6 Months Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
6 Months Ago
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6 Months Ago
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6 Months Ago
Fetch rendering recommendations from fpxr Remove silly hack hard-coding all our extensions, fetch them properly
6 Months Ago
master house interior progress
6 Months Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
6 Months Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed up missing materials of some of the detail.vbsp models Added missing textures for pefttest/grass_tuft models Default cl_detail_allow_vertex_lighting to 1 Added grass_swamp_001a/b models used in detail.vbsp Update detail.vbsp garrysmod-requests/issues/2351 Merged Pull Request TTT: Optimize ragdoll search network traffic + fix disconnected player networking Added sv_log_client_errors (defaults to 1) Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console. Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Fixed merge failure
6 Months Ago
merge from wire_slacking
6 Months Ago
don't try to save scene-specific viewport config for untitled scenes
6 Months Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
6 Months Ago
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
6 Months Ago
Fix #CLIENT compilation errors
6 Months Ago
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6 Months Ago
Follow party into network game
6 Months Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
6 Months Ago
model swatches deleted
6 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
6 Months Ago
Replace old friend menu
6 Months Ago
Don't use outdated nuget packages, let's include & link against the most recent version Re-build swapchains if any part is out of date Pass recommended render target size and refresh rate to user, but let them handle everything Compile with LTCG
6 Months Ago
Merge main
6 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
6 Months Ago
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6 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
6 Months Ago
Fix Razor panels erroring when using <style> tags. All code paths are already relative since CodeArchive changes. Fixes Facepunch/sbox-issues#5528
6 Months Ago
Party wip
6 Months Ago
Notify seismic sensor when flame turrets are destroyed
6 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)