244,599 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Page Header restyling game category styling
6 Months Ago
Shove test
6 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
6 Months Ago
Fix writing incorrect padding for len prefixes
6 Months Ago
more tests
6 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
6 Months Ago
Fixed EntityRef warning during server startup
6 Months Ago
Compile fix
6 Months Ago
Wanderer enemy, difficulty progression
6 Months Ago
push wip test
6 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
6 Months Ago
Refactor to make BufferStream a class and support resizing the backing buffer automatically
6 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
6 Months Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
6 Months Ago
Create Vulkan graphics binding for OpenXR, pass to session Declare OpenXR graphics requirements for render devices Temp - environment variables for openxr validation layers Properly init XrGraphicsRequirementsVulkanKHR Fetch required extensions
6 Months Ago
improved collider of pooltable added dartboard
6 Months Ago
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6 Months Ago
Handcuffs can also block interaction/use
6 Months Ago
Add ability to force-grab stuff if you're holding the trigger before grabbing (https://files.facepunch.com/devultj/1b0911b1/sbox.2024.05.09.15.44.52.mp4)
6 Months Ago
More wip handcuff functionality
6 Months Ago
Add IGrabbable interface, start implementing it properly
6 Months Ago
Added tree and ore gathering tests
6 Months Ago
Add custom Move Controller as need to override some Character Controller behavior Add references in prefab instead of finding them in OnAwake. Add passable ignore layer tag for Move Controller Re-implement pause system for states Added initial Disease support with sprite. Added initial Pickup system with sprites. Better bomb collision logic(?) Use ITriggerListener (duh) can now pickup pickups Fix lives showing for empty player slots Need to make all Bombable objects Networked Objects
6 Months Ago
level update, s2p
6 Months Ago
Escape / victory sounds Let's re-use Mazer for enemies Clothing
6 Months Ago
workers_house building - final models, colliders, prefabs
6 Months Ago
Hands can push objects out of the way now
6 Months Ago
Programmatically remove grab point from bullet prefab if spent Apply angular velocity to ejected bullets, support IDamageable Implement IDamageable to FlipUpTarget Interactable: Use secondary grab point's up vector for Rotation.LookAt, so we can roll with our secondary hand Update shooting_range
6 Months Ago
Lobby First maze size Fade in / out on level transition https://files.facepunch.com/ziks/2024-05-09/sbox-dev_0f5X41Pv7B.mp4
6 Months Ago
Page component can power a page
6 Months Ago
merge from main
6 Months Ago
add upgrade files choice hotkeys, enemy status stage restart damage number particles burning freeze fear
6 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
6 Months Ago
Fixed networking
6 Months Ago
ball prefab adjustments
6 Months Ago
Changed play button bind back to F5
6 Months Ago
Skin bundle update
6 Months Ago
Fixed bullet ejection speed, big button in shooting range bone flag
6 Months Ago
Fixed up bone setup for mp5
6 Months Ago
Page component with header and hero nested
6 Months Ago
Actually, use a prefab instead Removed unused spent shell prefab
6 Months Ago
Refactor bullets to hold info about spent state. Eject from chamber conditionally
6 Months Ago
Skin update
6 Months Ago
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6 Months Ago
Unity 2022
6 Months Ago
Anim root file tweaks
6 Months Ago
Support MaterialSetup component
6 Months Ago
New FX for lantern because cozy.
6 Months Ago
Unsaved
6 Months Ago
Leaderboard backup, run #11634