130,591 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                environment AO maps import options changes, material adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled the post processing trigger on the explosive ammo additive prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed beehive nucleus grades not being registered properly on vendor listings
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█
- ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌
- ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from terrainmap_nativearray2
- Fixed a bug of invalid reinterpret
Bringing across my tests since we're both working on the same thing.
Tests: ran the new tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                watertight door hatch col
 
                
                
                
                
                
             
         
        
            
            
            
                
                watertight hatch material adjustment
 
                
                
                
                
                
             
         
        
            
            
            
                
                watertight hatch door and frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                TerrainMap uses NativeArray instead of managed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe idle/ADS update for view model and third person
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add: covering TerrainMap public api in tests
Prep for switching over to NativeArray
Tests: ran the new tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged from Easter2025 (lets not use this one anymore)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated textures and materials for the rustigeegg g variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added information for warming and cooling tea modifiers to consumable information panel.
Added support for affixes to ItemTextValue.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from disable_premium
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed existing preimum servers appearing with a lock icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hopper_power_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable client side checking of premium status
Disable server side auth of premium status
Hide premium filter in server browser
Hide premium tag on servers in server browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc sometimes ending up with permanent Y rotation offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
 
                
                
                
                
                
             
         
        
            
            
            
                
                More refactoring, entirely remove the Vine class
Vine mountable now tracks all state once spawned, isn't destroyed on player dismount
Provides much simpler client side vine visual management
 
                
                
                
                
                
             
         
        
            
            
            
                
                Draw debug arrows for vines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move responsibility for storing destinations to the Vine, not the LaunchPoint
Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
 
                
                
                
                
                
             
         
        
            
            
            
                
                music loop import setting change
 
                
                
                
                
                
             
         
        
            
            
            
                
                cargo ship rustige egg music loop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `loadclipboard` and `saveclipboard` commands
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a unique description token to the Lead armor insert. 
It was sharing the same token as the Asbestos armor insert from the looks of it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fridge power light going off when being reskinned
Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt
Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continuing WIP of lil zig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set Incapacitated player flag to false when respawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄█ ▆█▌▇▅ ▋▋▋█▋▌█ ▊▍▉▋██ ▋▍▌▉ ▆▆▊▇▉▉█ ▇▌█▇▌▅▄▌ ▆▉▉▉▊▇█ ▍▋▅▆█▄▌ ▆▆ ▅▊▊▅▉▋▋ ▆▅▆ ▄▍█▅▌▌ █▍▆ ▍▅▇ ▅▆▋▇▌▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▋▋▍ ▍▍▌▊▊▇▍▊ ▄▇▋▄█▌▋ ▄▇█▋ █ █▊▇▍▄▋ ▅▆ ▍▋▄▆▍█▍▆ █▆▍█▅█▅ ▌▊ ▍▅▍▇ ▊▄ ▍▄ ▆▉▇▉
▍▉▍▅▋ ▊▆▆█▄ ▄▍█▉ ▅▉ ▇▇▄█▉▇▅ ▊▅ ▌▇▋▅▆▋▌ ▉▊▉▊▄▆▇▋ ▌▊▅▍▄▄ ▌▄▍ █▋ ▍▉▍ ▄▉ █▆▍▍▇ ▉▅▆▇ ▅█▋▄██ ▄▄▆▉▌ ▆▅▉▅▄▇▋ ▋▉ ▌▇'▊ ▊▄▅▋▇██▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed hidden storage adaptor mesh inside the hopper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed hopper not draining batteries, now has 8 power consumption at all times
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_item_ownership_nre -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE from Item.Load() method feeding in null ItemDefinition
Prevent other item ownership methods from throwing exception (instead pass empty string)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect clamping on premiumRecheckInterval
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced pumpkin calories slightly
fixed natural beehive material
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed bee grenade timer
lowered bee target search radius and decreased distance for bees to lose target
reduced frequency of cosmetic plant collectibles
orchids are hard to grow (much more water requirement)
added cosmetic plant sales at stables
reduced size and light transmission values of natural beehive (looks less fullbright)