244,614 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
6 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
6 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
6 Months Ago
Material tweaks Player / key / exit / treasure / enemy spawn points
6 Months Ago
Jiggle fixes
6 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead
6 Months Ago
TestParameterSource field and property support
6 Months Ago
wip
6 Months Ago
PageHero component, settings page design
6 Months Ago
Holdables, holders, throwing https://files.facepunch.com/ziks/2024-05-08/sbox-dev_FU4lcevVPQ.mp4
6 Months Ago
Setup sell orders properly Add targetting system
6 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
6 Months Ago
GetPrioritizedGrabPoint will prioritize the current grab point before evaluating hovered list
6 Months Ago
Codegen
6 Months Ago
Fixed up the USP's attachment points Crude version of ejecting casings when shooting, and when pulling slide back manually Should've fixed PostDeserialize error for mags
6 Months Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
6 Months Ago
EnumControlWidget: Use Title instead of Name in PaintControl
6 Months Ago
Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true
6 Months Ago
Fixes to restore some old and intended behavior, additional documentation
6 Months Ago
Change Matrix memory management to match Vector/Angle This aims to fix stuttering when GCing lots of matrices, for example in rendering hooks. Hammer: Fixed "Point At" writing to "angles" instead of the selected KV Do not run animations on prop_prisoner_pod if its empty Apparently it has "high network usage". Do not fully disable the crosshair if player is dead This change will make the crosshair appear when spectating players in first person, or when flying around in spectate mode and cl_observercrosshair is set to 1 (default) Fixed a memory leak with serverlist.Query
6 Months Ago
Fixed the tables being flippable
6 Months Ago
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6 Months Ago
Fixed weird grabbing behavior
6 Months Ago
Vaulting sounds, WIP key
6 Months Ago
game-tile component css page header styles, social bar, game tile use textentry for chat party group & side nav tweaks
6 Months Ago
Added building pieces for TriggerInteractable Add big_button.vmdl_c, version of our button that has bones Added hover interaction type, doesn't require input at all (https://files.facepunch.com/devultj/1b0811b1/sbox.2024.05.08.12.02.09.mp4)
6 Months Ago
README: Link to docs, remove old docs, unrequired prerequisite
6 Months Ago
JiggleBone WIP
6 Months Ago
Vaulting https://files.facepunch.com/ziks/2024-05-08/sbox-dev_gXZCNR8dql.mp4
6 Months Ago
Final commit, time based fading
6 Months Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
6 Months Ago
Add MovingTarget component Add BouncingTarget (same as MovingTarget, but flips distance when it reaches its destination) Added FlipUpTarget Add flip up target sound, docs
6 Months Ago
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6 Months Ago
merge from cargo_stuck_fix
6 Months Ago
merge from ServerBulletRadiusFix
6 Months Ago
Movement aligns to grid, handles diagonal movement through corners https://files.facepunch.com/ziks/2024-05-08/sbox-dev_znZKFeeT57.mp4
6 Months Ago
Implement trash remover component
6 Months Ago
header, game list and sidebar changes
6 Months Ago
More unfucking from library corruption
6 Months Ago
Script fix
6 Months Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
6 Months Ago
Folder cleanup. Initial item setup/prefabs.
6 Months Ago
Fixed NRE
6 Months Ago
Update shooting range
6 Months Ago
Leaderboard backup, run #11610
6 Months Ago
Shush gesture (wip)
6 Months Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab
6 Months Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
6 Months Ago
Minor bug fixing
6 Months Ago
Sprint bar timing works properly, with network sync