244,596 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Log session state info Environment blend mode logic View configurations, create swapchains
6 Months Ago
Ghost fixes
6 Months Ago
vm sks - added walk state & forward param to anim controller
6 Months Ago
Added CharacterController.UseCollisionRules bool
6 Months Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
6 Months Ago
6 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
6 Months Ago
Fix Json.SerializeAsObject handling indexers
6 Months Ago
Poll for all events (defined in https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_xrpollevent) ApplicationRunning default Clean up
6 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
6 Months Ago
Bend over backwards to give OpenXR the exact vulkan instance it wants Remove hack & fetch instance extensions properly VRSystem has state, logical split for instance/session Basic event loop polling Handle session events, begin/end session Log unhandled events
6 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
6 Months Ago
Read bone positions to GameObjects on first frame animate
6 Months Ago
winter coat and trapper hat LODs
6 Months Ago
Merge main
6 Months Ago
Initial work on stopping for bradders
6 Months Ago
vtf project unused Save Scene default path is assets path
6 Months Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
6 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
6 Months Ago
Backport new SceneSystemWellKnownTextureObjectID_t textures Backport LightProbe from main, remove debug stuff (we handle it our own debug vis )
6 Months Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
6 Months Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
6 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
6 Months Ago
6 Months Ago
grenades revive soul
6 Months Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
6 Months Ago
Move Recent Scenes into its own section between Save All and Quit
6 Months Ago
Fixed "not enough space" deploy problem
6 Months Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
6 Months Ago
Pool table correct deploy mesh
6 Months Ago
roadsign gloves
6 Months Ago
Pool table item fix
6 Months Ago
redemption vest
6 Months Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
6 Months Ago
vm sks - fix for long ironsight lerp when sprinting
6 Months Ago
roadsign kilt
6 Months Ago
setting up more textures
6 Months Ago
Docs, more cleanup
6 Months Ago
Check for !IsProxy rather than IsOwner
6 Months Ago
Add BaseInteractable.FreezeMotion( bool ), more docs
6 Months Ago
add weekly skins
6 Months Ago
Interpolate player pouch held transform
6 Months Ago
Unsaved meta change
6 Months Ago
Event updates
6 Months Ago
Pool table item name/description
6 Months Ago
Watching you / eyes on you gesture
6 Months Ago
Better vector system
6 Months Ago
Leaderboard backup, run #11658
6 Months Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
6 Months Ago
Shadergraph: Add world space to tangent space to TransformNormal node