202,101 Commits over 4,171 Days - 2.02cph!
Repair state should always start when building reaches decaying state.
NRE fixes related to new ToolUsage stuff.
Avoid floating point precision error that could sometimes cause construction to get stuck.
cargo ship movement test and entity
cargo ship temp sounds
cargo ship wakes
cargo ship pathing (OceanPatrolFar)
reworked jumping pad visual
optimized explosion debris particles
reworked jumping pad visual
optimized explosion debris particles
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
OnNewConnectionDuringGame method is not needed
Making sure all game mode virtual methods are commented
fix for human hair being offset
OnBuildingFinished now only gets invoked the first time the building is completely finished (use OnUpgradeComplete for upgrades).
Upgrades will get force completed if the instant build cheat is enabled.
instant build cheat now adds the required items to the building
[D11] [UI] Added backing graphic for belt bar icons.
null check BiomeMaterialObjects when transitioning season
garage door no longer blocks placing triangle floor
Changed CTRL-T build tool to target 64 bit
basic score submission and DailyChallengeSubmissionHandler, wip.
Icon capture delay can now be specified per item in the def file
renamed main scene from spacehcess to Clatter
Tribe create functionality WIP
[D11] Pass buildTarget and change syntax
Commented and summaried most of the base game mode classes.
[D11] More Jenkinsfile fixes
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
[D11] See if its missing steps
rebaked nuke icon with different timing
more daily challenge outcome UI work
attachment position updates
don't crash with empty sound names
Fixed highlighter not working in tribe create (uses main cam now)
All jobs default to off
[D11] Try to leave current node available
[D11] Stop hogging a node
More clean up and sandbox mode work
[D11] Just build with one version now hopefully
▇▍▉▍▆▌ ▉▇▆.▌▄▋█▆▅▌ ▌▄▍ ▄▄▊
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
[D11] Add batch files to create a project clone and to open the project in Unity
The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing).
OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
Resized bandit town terrain 20% bigger
Rescaled all splat maps, biome maps, topologies
clean terrain blend map
merging fixes from the bandit town branch
[D11] Force onto specific node for ps4
handaxe now goes in Hip 2 slots