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Fixed repetition artifacts caused by anisotropic filtering on atlas textures
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Cleaning up debug left-overs
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Added GPU_Texture_ForceMipLevelCount
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Updates to vm stone hatchet source anims
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Merge changes from trunk
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Started porting all cross process communication to the message system.
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Force gets added to ragdoll.
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I forgot the warehouse prefab scene =/
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Added basic health, ragdolling and hitbox system.
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Made satellite dish metal grate material cutout