255,044 Commits over 3,990 Days - 2.66cph!

10 Years Ago
- Mission scriptable object/building work
10 Years Ago
Hooked up flow better. Fucking off Old UI stuff now.
10 Years Ago
Roads and pavement greybox set
10 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
10 Years Ago
fixed timer reset
10 Years Ago
Added new explosion
10 Years Ago
unhid test court floor
10 Years Ago
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
10 Years Ago
Lobby name now stored, started matches should be ignored, camera focuses on correct player
10 Years Ago
Fixed dirt mask uv set
10 Years Ago
Fixed warnings
10 Years Ago
player prefab save
10 Years Ago
Fixed showing PCGamer on menu
10 Years Ago
Reject invalid names
10 Years Ago
Server queries share the gameserver port
10 Years Ago
- Started ScriptableObject tools to move to a better format for creating missions/objectives outside of a scene
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Raw packet sending Cleanup
10 Years Ago
Concrete slabs greybox set
10 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
10 Years Ago
- Start health/shield value can now be set to something other than their max values - Reduced start shield to 2
10 Years Ago
- SaveGame now tracks new health and shield values - Changed a bunch of stuff that used to effect/restore health values
10 Years Ago
WIP char09 assets. Updated Igor texture.
10 Years Ago
Increased broadcast rate
10 Years Ago
Added char09 Owl assets to line-up scene.
10 Years Ago
Removed spec values from materials. Increased fog distance to 60.
10 Years Ago
making collision bigger on courts
10 Years Ago
Increased distance before which sign.huge.wood is culled
10 Years Ago
Broadcast hit data
10 Years Ago
Specced up mushrooms. Twilight+night atmospheric wip.
10 Years Ago
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10 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
10 Years Ago
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
10 Years Ago
FOR FUCK SAKE factory prefab and model cleaning/fixing
10 Years Ago
Twilight atmospherics, terrain wetness and water tweaks.
10 Years Ago
Taming that crazy overexposed lighting, part 1 wip.
10 Years Ago
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
10 Years Ago
native non-adaptive tonempping renabled until something nice gets configured
10 Years Ago
Fixed Unit.FindClosestNavmeshPosition not working All movement related actions now call the correct SetDestination(Vector3 position, IAction source_action) method to register callbacks Actually fixed the potential crash related to navmesh position sampling
10 Years Ago
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10 Years Ago
editor tinkerin
10 Years Ago
Merge from main.
10 Years Ago
Merge from main.
10 Years Ago
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
10 Years Ago
Gamemanager now has option for specials - temporarily disabled for online
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping