254,385 Commits over 3,990 Days - 2.66cph!
Added initial crossbow world model & wm prefab
Inventory reliability tweaks
Bridge material and model tweaks
Moving all foliage assets around a bit, and renaming to match new conventions (type_family_variant_state_N)
Merged layer antifuck branch into main
Gave displacement its own layer
Foliage tools scripts manual merge
Retired Terrain Trigger layer
Retired Resource Layer (moved prefabs to Default)
Fixed player aim in inventory
Added timing for overall duration of the procedural generation
Moving lots of foliage source files ;x
Fixed female model detail normal size
re-working wild west scene to be more built-up one end and more open the other. Repositioned rocks foliage and buildings
added large bridge materials.
added large bridge foundations A,B,C
added large bridge broken ends A,B
added large bridge columns_A,B,C
F2 menu automatically refreshes TrackIR
Added onLadder and lookDir comparison to ModelState.Equal
Network++
Added ModelState lookDir handling
Added lookDir to ModelState message
tweaked skybox colour, updating lightmap materials
Made player movement climbing state slightly less forgiving
Cleaned up SpeciesSettings.Create method
Biome tweaks, moved some material library methods out into BeforeEditor
FOR FUCK SAKE factory asset
added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp
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rigged up the 2handed clever view model
added an explosion decal.