255,030 Commits over 3,990 Days - 2.66cph!

10 Years Ago
-merged with main
10 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
10 Years Ago
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
10 Years Ago
Adding atlas texture and mat
10 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
10 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
10 Years Ago
Added ui scale option
10 Years Ago
Fixed blendlayer not working; added very low quality mode for lod < 300 Fixed metal blendlayer sampling RG instead of RA
10 Years Ago
Adding scrap searchlight files (ready to go)
10 Years Ago
latest changes
10 Years Ago
HDR environments v0.1
10 Years Ago
Added UnitPathfinding component, right clicking with a unit selected just fires a basic SetDestation for funzies Removed unused Third Party (SSAO Pro, Boomlagoon JSON) Updated TOD Added some FreeCamera code to PlayerCameraControls, but there's a bug preventing the movement from working.. haven't spotted why
10 Years Ago
Renamed PlaceInfrastructure to PlaceRoads Added PlacePowerlines barebones
10 Years Ago
Fixed deepness issues; more accurate thickness; tweaks
10 Years Ago
Cleanup, minor cloud billboard fix when playing inside the editor
10 Years Ago
miner helmet implementation
10 Years Ago
Fixed reflection probe orientation with rotated sky domes
10 Years Ago
some 3rd person animations for a handcuffed player.
10 Years Ago
Time of Day inspector fixes
bot
10 Years Ago
Linux Build 620
bot
10 Years Ago
LinuxDS Build 628
bot
10 Years Ago
Windows Build 532
10 Years Ago
Piemenu tweaks
10 Years Ago
Added miner's hat model, textures, and prefab
10 Years Ago
Pre-HDR sky test.
10 Years Ago
* Attempted fix for unsigned integers in net messages #2 * Hardcore-er hardcoded ban for those naughty servers
10 Years Ago
Fixed pie menu being behind tooltips Fixed beltbar behind invetnory menu Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
10 Years Ago
Added Menu.Proxy attribute, refactored Menu attributes Crafting a key from a key lock shows resources needed, disabled properly when not enough Don't show rotation option is block can't ever be rotated
10 Years Ago
Some editor tweaks + actions
10 Years Ago
Check distance between two power poles before connecting them
10 Years Ago
Fixed custom ST shader compile path below sm30
10 Years Ago
Atmosphere, camera and climate settings. Flower transmission.
10 Years Ago
a few tweaks; added lake material
10 Years Ago
Wire shader and material tweaks
10 Years Ago
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
10 Years Ago
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
10 Years Ago
Fixed Agent AssetEnum issues in the species editor tab
10 Years Ago
Lion-El forehand maya source file tests
10 Years Ago
Even better without missing materials
10 Years Ago
Powerline wiring WIP
10 Years Ago
Show costs on planner menu
10 Years Ago
-removed OnRanOut from IResource too.
10 Years Ago
bone club fbx + mats + textures+ lods etc
10 Years Ago
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
10 Years Ago
Merge from main
10 Years Ago
Show resource costs on hammer tool
10 Years Ago
-cleaned up now unnecessary functions in Resource.
10 Years Ago
-disabling and enabling incentives, when a resource becomes empty or destroyed
10 Years Ago
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
10 Years Ago
-minor change in editor