127,357 Commits over 4,201 Days - 1.26cph!

2 Years Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
2 Years Ago
Merge from main
2 Years Ago
Merge from report_npc_fix
2 Years Ago
Removed unused heliTip
2 Years Ago
UI canvas changes, to include it in the post-processing
2 Years Ago
Don't pass NPC's in range along with reports
2 Years Ago
Enabled Petur's post-processing on the homing launcher camera
2 Years Ago
Added zoom to homing launcher ADS, at 2x
2 Years Ago
Merge from main
2 Years Ago
Merge from tc_layout_update
2 Years Ago
Update TC tooltip
2 Years Ago
Removed homing launcher ADS sound
2 Years Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
2 Years Ago
Merge Main -> HML
2 Years Ago
Convert brutalist prefabs
2 Years Ago
Add editor tool to convert brutalist only to instancing
2 Years Ago
Updated train tunnel entrance terrain check
2 Years Ago
Train tunnel entrance icon
2 Years Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
2 Years Ago
EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
2 Years Ago
merge from /main/standard-refraction
2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
Fixed brutalist still using HQM instead of stone
2 Years Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg
2 Years Ago
Fixed shader and script compile errors
2 Years Ago
Particle soft fade modulation test for Petur (6point shader)
2 Years Ago
Fixed missing rail connections to tunnel entrance after 87807
2 Years Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
2 Years Ago
Train tunnel rail entrance terrain setup
2 Years Ago
Entrance collider
2 Years Ago
merge from uv123-tangent-basis-fix
2 Years Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
2 Years Ago
merge from /building_skins_3/building_skins_4
2 Years Ago
Fixed NaN and Infinity in some cases due to undefined/zeroed params
2 Years Ago
Fixed dof_deckard convar logic
2 Years Ago
Matched deckard sensor size list to our existing sensor list
2 Years Ago
Corrected a few sensor sizes in ConVar.Client.CameraSensorSize
2 Years Ago
merge form main
2 Years Ago
merged from terrain-shader-fix
2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
merge from tc_layout_update
2 Years Ago
Only allow players to place walls at the correct rotation, no soft side facing out
2 Years Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
2 Years Ago
Add a specific mount stage to the final mission
2 Years Ago
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
2 Years Ago
Switched my inventory loadout back to standard rocket launcher
2 Years Ago
Harvest pings can now be changed per objective so different resources can have their own pings
2 Years Ago
Swap craft bow and craft bandages objective
2 Years Ago
Heal objective now just requires the player to use a bandage
2 Years Ago
Added VarUInt read & write methods because protobuf serializes strings different than NetRead & NetWrite does Ensure stream position is correctly offset when writing strings & variable length int