127,361 Commits over 4,201 Days - 1.26cph!

2 Years Ago
Harvest pings can now be changed per objective so different resources can have their own pings
2 Years Ago
Swap craft bow and craft bandages objective
2 Years Ago
Heal objective now just requires the player to use a bandage
2 Years Ago
Added VarUInt read & write methods because protobuf serializes strings different than NetRead & NetWrite does Ensure stream position is correctly offset when writing strings & variable length int
2 Years Ago
Removed accidental include
2 Years Ago
Entrance LODs
2 Years Ago
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2 Years Ago
Added Match Main Camera toggle to sync settings with in-game DoF + removed auto focus option + added dof_deckard convar
2 Years Ago
Disable connection sharing for now
2 Years Ago
Disable connection sharing for now
2 Years Ago
Separate tutorial bear AI design.
2 Years Ago
Sensor size matches main camera by default
2 Years Ago
Grouped settings with foldouts
2 Years Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false Added SENT_AI:OnTaskFailed and others Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well. Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1? Remove OnPlayerLand hook (OnPlayerHitGround exists) Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix Make sure SourceTV bot is treated as bot in game code Fixes garrysmod-issues/issues/5575 Added navmesh.CreateNavLadder Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0 Weapon:GetTracerOrigin is now called for 3rd person view as well LuaMesh.BuildFromTriangles allows modifying the mesh This is only permitted when the vertex count matches between existing mesh, and the new mesh. EntityEmitSound blocks CSceneEntity close captions Added OnCloseCaptionEmit hook Arguments are: string soundScript number duration bool fromPlayer string fullText - can be nil if token is not registered Added gui.AddCaption( text, duration, fromPlayer ) More killicon aliases for physics kills New Portal NPCs can be duplicated sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well Fix branch specific compile error
2 Years Ago
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2 Years Ago
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2 Years Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
2 Years Ago
Compile fix
2 Years Ago
Minor edit to SceneLoader; formatting
2 Years Ago
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
2 Years Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
2 Years Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
2 Years Ago
Merge HomingMissileLauncher -> Main
2 Years Ago
Improved compile fix
2 Years Ago
Added scene loader script - top menu to quickly load specific editor scene files
2 Years Ago
Layout tweaks
2 Years Ago
Quick compile fix, needs a proper fix
2 Years Ago
Manifest rebuild
2 Years Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
2 Years Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
2 Years Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
2 Years Ago
More UI ADS tweaks
2 Years Ago
Fixes
2 Years Ago
Fixed visual UI swap time
2 Years Ago
Fixed hunt chicken objective not completing
2 Years Ago
Shrunk crosshair UI to to better cover the actual lockable area
2 Years Ago
ADS timing adjustments
2 Years Ago
Flashy stuff for the UI
2 Years Ago
Text updates
2 Years Ago
Homing launcher UI functionality
2 Years Ago
Styling changes
2 Years Ago
Merge from main
2 Years Ago
Merge from detailed_vehicle_dismount_times
2 Years Ago
Fixed scrap transport seats using boat dismount speed RHIB seats now use aquatic dismount speed Workcart and locomotive now use ground dismount speed
2 Years Ago
Merge from main
2 Years Ago
Merge from toggle_vending_machines_map
2 Years Ago
Merge from console_window_improvements
2 Years Ago
Merge from main
2 Years Ago
Fixed endless loop when running repeatcommand
2 Years Ago
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity