127,356 Commits over 4,201 Days - 1.26cph!

2 Years Ago
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2 Years Ago
gmad changes * Auto ignore .git stuff * Print out list of files that did not match the whitelist at the end of the console output so they are more visible * Print out ignored files, and their total at the end of the output * Added -quiet to suppress spammy messages Merge Pull Request Added category for `fofhr_` maps gmad.exe -quiet for extraction as well
2 Years Ago
Merge from main -> wire_tool_reconnect
2 Years Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
2 Years Ago
Updated codegen for planar reflection convars
2 Years Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
2 Years Ago
Added cheap forward passes to terrain and skin
2 Years Ago
phrases
2 Years Ago
Merge from bear
2 Years Ago
Flee/attacked tweaks and reduced flee duration/distance
2 Years Ago
Fixed NRE and variant specific shader errors
2 Years Ago
Reduce tutorial bear speeds More AI design tweaks
2 Years Ago
Additions to .gma whitelist * Added data_static/ alternative to data/ folder with all the acceptable extensions * Added materials/colorcorrection/*.raw
2 Years Ago
Added burst cloth constraints to dracula cape
2 Years Ago
Behaviour changes
2 Years Ago
merge from brutalist_instancing_enable
2 Years Ago
skinning tweaks in ghost sheet
2 Years Ago
merge from global_networked_bases
2 Years Ago
merge from toggle_vending_machines_map
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Only chase players from idle state if player is > 60% health
2 Years Ago
Train tunnel rail entrance environment volume setup
2 Years Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
2 Years Ago
Send global update the next frame (to account for parenting after the entity is spawned)
2 Years Ago
Merge from tutorial main
2 Years Ago
Merge from chickens
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Merged proper version of /main/uv123-tangent-basis-fix
2 Years Ago
Fixed the fix
2 Years Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
2 Years Ago
Reapplied fix
2 Years Ago
Merge from main
2 Years Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
2 Years Ago
Rerun doprepare on all mirrors, manifest rebuild
2 Years Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
2 Years Ago
merge from main
2 Years Ago
First pass on converting the help modal into a single panel that the player cycles through
2 Years Ago
Added a custom build ping type for better clarity
2 Years Ago
Added a tutorial stage to build a roof onto the starter base
2 Years Ago
Reduce chicken and barrel count
2 Years Ago
Rework deploy pings to be a bit more reliable
2 Years Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
2 Years Ago
Wrecked boat instead of a helicopter
2 Years Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
2 Years Ago
Merge from main
2 Years Ago
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.
2 Years Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
2 Years Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active