147,391 Commits over 4,444 Days - 1.38cph!

4 Years Ago
WIP uv layout change
4 Years Ago
Finished exterior of the tunnel entrance Updated cream pile texture
4 Years Ago
first iteration of the coloured pipe textures
4 Years Ago
Adjusted vehicle code lock LOD levels to be closer to the door code lock levels
4 Years Ago
Scene2Prefab on quarry monuments
4 Years Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
4 Years Ago
Added support for modular car keylocks to authcount console command
4 Years Ago
Placed public bench chairs in the scene
4 Years Ago
Removed visible code lock from 2module_passengers
4 Years Ago
merge from oilrig_note
4 Years Ago
Hopefully fix harmony hotloading once and for all
4 Years Ago
dog animator updates
4 Years Ago
Public bench chairs - Finished texturing - Created LODs - Created colliders - Set prefabs
4 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
4 Years Ago
Consistent spacings set to 32/16/8 across views
4 Years Ago
grid tests
4 Years Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
4 Years Ago
Workshop view, inactive button prefabs
4 Years Ago
oilrig broadcast notifications
4 Years Ago
Compound merge fix Removed magic barrel afterglow
4 Years Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
4 Years Ago
Merge from main
4 Years Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
4 Years Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
4 Years Ago
Static bulb mats
4 Years Ago
ParticleTestMap
4 Years Ago
Fishing Villages A, B, C S2P
4 Years Ago
S2P'd Bandit Town & Compound
4 Years Ago
Improved big tree collision and sound rustle trigger
4 Years Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
4 Years Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed the fix for the game mode toggle. Compound event s2p.
4 Years Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
4 Years Ago
Grabbed shader fix
4 Years Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
4 Years Ago
Fixed bulb shader bug
4 Years Ago
Settings ui
4 Years Ago
Exposed metallic / glossiness constants in material inspector for blend layers
4 Years Ago
fixing broken path to prefabs inside junkpiles
4 Years Ago
Merge from parent
4 Years Ago
Snow machine static sound radius is smaller
4 Years Ago
Server Browser - No server selected, tabs restyle
4 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
4 Years Ago
updated test save
4 Years Ago
Excavator S2P
4 Years Ago
Removed un-harvestable tree entities from giant excavator scene
4 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
4 Years Ago
added xmas prefabs to bandit town and fishing village a and b